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Market McSelling Alt
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Posted - 2015.05.25 12:53:40 -
[1] - Quote
Malcanis wrote:You're confusing "ISK" with "value". Or possibly "ISK in my wallet" with "total ISK in the game". Or maybe even both.
When your ganked freighter dies, even if it is uninsured, a hundred or so million ISK suddenly appear in your wallet that didn't exist before. The fact that you personally have seen your total NAV go down by a few hundred million ISK, doesn't change the fact that there are now more ISK in the game economy than there were were before your freighter 'sploded.
That's what an ISK faucet is. Suicide ganking is a large wealth sink: the value of assets removed from the economy will invariably be worth more, perhaps much more than any ISK created, but it's still an ISK faucet.
Gankers minds = Blown
Congrats |

Market McSelling Alt
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Posted - 2015.05.25 17:34:34 -
[2] - Quote
0bama Barack ******* wrote:March rabbit wrote:Actually there is ISK sink in destroying. I'm talking about FW LP stuff which needs ISK+LP to be bought and then has 0 ISK/LP insurance payout. Example: Caldari Navy Drake, Caldari Navy Warden/Wasp. For such things Eve client shows killmail with very low value and provides almost 0 LP of reward. Other example: Gnosis. We got BPCs and we spent some ISK to manufacture the ship. And when Gnosis dies insurance returns few ISK  As i have also played FW, i understand your point. But i dont really see the difference between LP/ISK from FW and minerals/ISK from mining, and as one can buy some LP products from store without isk (too). When i calculate(d) worth of my LP, i also calculated in any ISK i would need to spent at LP store. And i (still) saw the (FW) LP were Good. EDIT: oh yeah, i don-¦t think killmail-values have any actual effect on being ISK sink or anything like that.
Wrong, because an item in the game has an isk value does not mean removing it removes the isk that was used to buy or the isk that was gained from the sale. All isk in this game came from CCP. All isk in this game is held by players. Isk is created when CCP gives you isk and it is destroyed if and only if you give it back to CCP. Sales of goods, mining ore, building things are all Player to Player transactions.
Yes the isk you spend on the FW store is sunk, but destroying the item you obtained is not an isk sink. It is not until the item has sunk the isk whether it was destroyed or not.
So again, Ganking is an isk faucet due to insurance, and there is no way around that. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.05.30 00:21:31 -
[3] - Quote
Kaarous Aldurald wrote:Herzog Wolfhammer wrote: That would be the end of N+1 and also fleet monkey broadcast+F1.
If you can't think of all of the incredibly awful repercussions of your suggestion, you're even more blind than I thought you were. Hint, the game cannot tell the difference between "friendly" and "hostile" target locks, it's completely incapable of such a thing. Your idea would allow people to lock their own ships and make them immune to targeted damage. Trying to tilt the windmills against numbers as a force multiplier, or put a different way, trying to nerf other people having more friends than you, will only lead to screwing up the game. Attempting to do such is foolish.
A) If all your friends lock you up to protect you from being lockable they are giving up their lock slots and allowing themselves to be vulnerable. Spider locking would work, but it would then kill your ability to apply dps to anything as your lock slots are now full. (Think Tengu and 5 lock slots max)
B) Why should an interceptor be able to get RR from 50 basi's??? would it really be a bad thing to prevent friendly mass RR of small ships?
I think Herzog's suggestion is the best way to remove N+1 in this game and make null fights mean something again. Sorry you can't open your mind up to real suggestions and feel your omnipotent opinion trumps all others. |

Market McSelling Alt
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Posted - 2015.05.30 21:33:17 -
[4] - Quote
Milla Goodpussy wrote:Aaron wrote:
Also consider that Seagull and all of the devs are in a better position than us to analyse trends in order to reshape the game to make it better.
Sov warfare on steroids. I CAN'T WAIT!!!!
dude since that chick has been in the head seat, she's allowed the devs have free reign on whatever they want to screw up. And she only speaks up once a major number of players completely go off.. since her reign Eve has lost even more players and the numbers are dropping faster each day. its all over the web now dude, ccp wont dare post their real numbers cause it will prove that eve is indeed failing, plus ccp has lost so much talent (good and bad) that it could cause a riot (no pun intended lol). I wouldn't doubt by now they're already planning her replacement cause she said she was against ego's but allowed ego's to impact and effect this game. its not stupid math to figure out why folks and new players are giving up on eve.. you cant force anyone to get involved in the null sec wars, let the circle jerks enjoy null and have it to themselves, but we all know if they also see the dip in players in null, they'll run right back to ccp whining how ccp should force players into null sec. they pull the data, they know the data, they will also lie about that data cause they don't want to look bad. if the data was all great.. they'd simply post it and show it like they use to..
They did post some data which confirms the theory that accounts are on the drop. They announced stats about why the new characters don't stay in eve. Judging from the sheer number that don't sub longer than the first month, there is no way they are keeping up with attrition.
All evidence points to accounts online dropping. All empirical evidence points to accounts subscribed dropping. What we have no way of knowing without CCP's help is are the numbers of players dropping or are people just scaling back to 1 alt account instead of 10. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.05.31 12:53:46 -
[5] - Quote
GankYou wrote: There were no major coalitions in the game back in 2008-2010 like there are now, which agreeably, can almost kill Eve under its own dull weight.
Whoa what? You don't think the Everyone in the game Vs BOB and the subsequent rise of the North along with the following North EU/US vs East and South Russians was major coalitions?
Just goes to show you how the shrinking numbers was a huge problem back then and we had some of the most fierce combat in null at the time when I was in MC during the backstab and later on in Razor.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.05.31 19:53:37 -
[6] - Quote
Milla Goodpussy wrote: Quote:
funny how folks claim the moon juice wars keep this game from dieing when in fact there's only very small moon juice wars, cause the weight of the moon juice is one-sided already and controlled by large mega-coalitions..
There were no major coalitions in the game back in 2008-2010 like there are now
 [/quote]
yeah and im sure eve had a motherfawkin cow level .. just STFU already[/quote]
If you name your apocalypse "There is no cow level" you get a free dairy cow skin... |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.05 01:04:34 -
[7] - Quote
0bama Barack ******* wrote: Or then maybe EvE has 20K core fans who play it no matter what.
Exactly this... for now
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Market McSelling Alt
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Posted - 2015.06.08 20:21:51 -
[8] - Quote
Sgt Ocker wrote: Eve isn't dying, it is just surviving with less players.
This... This is the whole thread, the whole game wrapped up in one sentence. Congrats, you won not just Eve, but LIFE  |

Market McSelling Alt
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Posted - 2015.06.09 13:46:03 -
[9] - Quote
There is something to be said for stability. In the past several years there has been none. I understand the need, the desire to freshen Eve and make it newish but at the cost of stability it is not worth it. This game is all about time. Everything we do is time. You don't find much in this game that isn't measured in time, everything from isk/hr to countdown timers to skills and even mining and manufacturing. Travel takes time.
This isn't a game where there is any real benefit to a shortened update cycle. There is barely enough time to train needed skills to offset CCP balances before the next round of balances come in. The problem I see is the sense of hopelessness some express that the FOTM changes too quickly or core mechanics are being swapped for new and shiny faster than ever and in a game where the average player base is male, white, 30's and professional... change kills.
So, want to stop the bleeding, stop the update cycle, do bigger and more polished releases every year instead with emergency balance updates that are small every 6 months. But honestly, nothing is going to grow us again, not like before. Eve is old hat, the best of its time, but old. |

Market McSelling Alt
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Posted - 2015.06.11 13:27:31 -
[10] - Quote
GankYou wrote:0bama Barack ******* wrote:GankYou wrote:Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now.  I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it. THIS. EvE has survived also before with smaller numbers, now people panic, go emotional, and even so far they see other games like ED or SC as some kind of a "threath" to EvE (eventhough both are totally different kind of games and not even subscription based, so one can afford to buy them and still keep playing EvE)... Sure CCP needs to stop downwards trend, but it is only up to CCP themselves, to be more precise, how well they can lure players to stay (even if they would play also other games, only enemy to CCP can come from within as a bad judgements). These kind of threads are what CCP needs to get ideas how to improve this game, though sure can only hope they read these (naturally they have prime directive of not effecting natural evolution of threads, so how would we know if they listen?)... To be fair, current activity levels have already exceeded the lows of Summer 2012, which means a major corrective wave is in effect, with the following possible scenarios within the next five years:
Whoa, no need to lie bro.
2012 saw an average online count of 44k for the year, the summer was 38k.
2015 to date has been 29k average with a dropping trend, actual very very clear and consistent drop in average users. You can support this game without blatant and obvious misinformation.
The only time in Eve's history there was an average at 29k for a sustained period of time was Summer of 2006. And it was on the exact opposite curve up to the slow and stead 2007 build. So 9 years ago we saw these averages, with 2 less regions and no W-Space. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.11 13:31:30 -
[11] - Quote
Exceeded the lows sounds like you imply we are ABOVE the lows... 2012 wasn't a low year in retrospect now was it  |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.13 11:51:39 -
[12] - Quote
I absolutely love the typical and common psychopaths who flocked to the "games defense" by proclaiming eve is a carebear park and ganking should be allowed at all times to all people as soon as someone brings up the attitude and atmosphere of the community.
In all honesty the person making the claim about the community was just proved correct by the premature jump to defend in-game ganking tactics as a response to a general call for community civility. I am pretty sure the community atmosphere in question was not geared towards a specific in-game activity but rather the general aura of hate, snide and rude communication we see on the forums and in various chat channels.
But please, continue the hyperactive crusade to defend something that you all feel is under assault but has little to do with the discussions at hand.
PS. Gankers remind me of the far conservative right bible thumpers from the States. Constantly thinking Christmas and Jesus is under attack over there when in reality they are actually running the country and forcing non-Christians to follow their morals. The perceived attack on Christianity and the perceived attack on pvp are extremely parallel. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.13 12:12:54 -
[13] - Quote
Pops Tickle wrote:I must say that I am glad the developers do not listen to any of these threads and actually have started figuring out what is true and what isn't. And that is all which matters.
Yeah, because the devs are doing a great job keeping this game alive... by having us live at levels 30-40% under what we know we are capable of sustaining. |

Market McSelling Alt
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Posted - 2015.06.13 12:41:21 -
[14] - Quote
Harrison Tato wrote:Kaarous Aldurald wrote:
The really funny part, Milla, is that you're talking to someone who has been doxxed, stalked, and threatened in real life, not just chased around in a spaceship video game.
I can't imagine why.
Funny, the guy making the claim that he was chased IRL over his actions in a video game thinks that there is A) Nothing wrong with the way he acts in a video game and B) thinks we have a great community.
 |

Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.13 14:08:01 -
[15] - Quote
Kaarous Aldurald wrote:Ishtanchuk Fazmarai wrote: What is true is that EVE would die without highsec PvErs.
Still wrong. You don't consume anything, compared to the rest of the game, and the economy lives and breathes are consumption and destruction of assets. You already got put in your place by Malcanis about this, you probably shouldn't try repeating this falsehood.
This is off topic but has to be responded to. Eve is not about the destruction of assets... hence why individual asset/wealth continues to increase on average over time.
Eve is about the collection of assets. In that 70% of this game lives in high-sec, and about the same amount of raw materials turned into assets for game use are manufactured in high-sec, this game would be dead without High-Sec players.
I would even go as far as to say this game would be dead without Jita, but again, this is all very off topic to the general shrinking numbers of the game and High-Sec isn't going anywhere.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.13 14:22:11 -
[16] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: This is off topic but has to be responded to. Eve is not about the destruction of assets... hence why individual asset/wealth continues to increase on average over time.
Wrong. Peddle that nonsense all you want, the gross inflation caused by the ludicrous safety of highsec is bad for the game, and bad for new players. See, newbies income does not increase to keep pace with inflation, especially missions. So as "creation" continues to outpace "destruction" to such an extent, their relative earning and purchasing power continually decreases. Why do you hate new players? Quote: this game would be dead without High-Sec players. If by that you mean carebears, still wrong. You're vastly over estimating your importance to the game, and you're doing so deliberately in an attempt to stave off much deserved nerfs.
See now you are just fudding... The PVE content of Null sec year to year is equal to that of High-sec even though there is 1/3 the players. If you care about inflation, then you would care about all those red crosses (red chevrons now) killed out there too.
Also, inflation is a myth in this game because of COLLECTION of assets. People horde their assets, horded assets do nothing to increase inflation, which doesn't exist anyways. Eve has been deflationary for a while with only a couple key assets showing inflation.
Oh and PS... I am a carebear, nullbear, pvp player and many things. Most people in this game don't fall into your cookie cutter idea of good and evil lol
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Market McSelling Alt
Bernie Madoff Investment Services LLC
148
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Posted - 2015.06.13 14:26:17 -
[17] - Quote
Pops Tickle wrote:Simpeltons proving my point.
Your point was that Devs don't listen to the community. And you are correct. However you fail to understand that they should, or else the player base will continue to unsub.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
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Posted - 2015.06.13 15:18:55 -
[18] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:I absolutely love the typical and common psychopaths who flocked to the "games defense" by proclaiming eve is a carebear park and ganking should be allowed at all times to all people as soon as someone brings up the attitude and atmosphere of the community.
In all honesty the person making the claim about the community was just proved correct by the premature jump to defend in-game ganking tactics as a response to a general call for community civility. I am pretty sure the community atmosphere in question was not geared towards a specific in-game activity but rather the general aura of hate, snide and rude communication we see on the forums and in various chat channels.
But please, continue the hyperactive crusade to defend something that you all feel is under assault but has little to do with the discussions at hand.
PS. Gankers remind me of the far conservative right bible thumpers from the States. Constantly thinking Christmas and Jesus is under attack over there when in reality they are actually running the country and forcing non-Christians to follow their morals. The perceived attack on Christianity and the perceived attack on pvp are extremely parallel. This post right here tells you everything about this posters world view. I suspect that a great many of the 'bleeding heart' types that play the game and yet experience all this friction with and against the game would subscribe to the same world view. Mainly because the people who complain about things in a game probably complain about the same nonsense in real life while holding on to the same victim mentality.
You are making the giant assumption that I was pro one side and con the other. I didn't say anything about what should be, or if I like what is or isn't. I said you and your friends were making the assumption that "The community is mean" is the same thing as "Gankers are bad"
Again, you just proved my point, acting like a fanatical religious lot with the perceived slight of being diminished in this game/world. Stop proving my points if you don't like what I post. And please don't pretend to know for one second what my personal feelings are on a subject unless I spell them out here for all.
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Market McSelling Alt
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Posted - 2015.06.13 18:37:30 -
[19] - Quote
Jonah Gravenstein wrote:Ishtanchuk Fazmarai wrote:... my point was that highsec PvErs are 50% of the subscribers. Without their money CCP would be in quite a tough place. Didn't you claim it was 62% a while back?, You couldn't prove that claim and you can't prove this claim either. Still waiting on your in depth analysis and presentation supporting your claims, hoping for graphs too.
No, I claimed there was 70% and CCP says you should STFU and research before you blap your lips.
http://archive.evenews24.com/wp-content/uploads/2012/03/04.jpg
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Market McSelling Alt
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Posted - 2015.06.13 18:51:32 -
[20] - Quote
GankYou wrote:Kaarous Aldurald wrote:Ishtanchuk Fazmarai wrote: What is true is that EVE would die without highsec PvErs.
Still wrong. You don't consume anything, compared to the rest of the game, and the economy lives and breathes are consumption and destruction of assets. You already got put in your place by Malcanis about this, you probably shouldn't try repeating this falsehood. They do provide the loot & salvage, though, as well as LP store merchandise. All parts of the whole are important.
And don't forget that according to CCP, 2012 and 2013 stats shows Production centered in High Sec and Destruction fairly sparse throughout 0.0 with the hottest areas of fighting in the game in... High Sec
http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png
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Market McSelling Alt
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Posted - 2015.06.13 18:56:35 -
[21] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote:GankYou wrote:Kaarous Aldurald wrote:Ishtanchuk Fazmarai wrote: What is true is that EVE would die without highsec PvErs.
Still wrong. You don't consume anything, compared to the rest of the game, and the economy lives and breathes are consumption and destruction of assets. You already got put in your place by Malcanis about this, you probably shouldn't try repeating this falsehood. They do provide the loot & salvage, though, as well as LP store merchandise. All parts of the whole are important. And don't forget that according to CCP, 2012 and 2013 stats shows Production centered in High Sec and Destruction fairly sparse throughout 0.0 with the hottest areas of fighting in the game in... High Sec http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png Quoting that isn't your best idea. It shows that, barring a handful of systems, mostly trade hubs, highsec wouldn't even really be on that map.
Then you don't know how to read it. There are 6 systems in High Sec that have more total isk killed than any system in 0.0
There is one system in High Sec that has more isk killed than any 6 systems combined in 0.0
Now, you want to claim there isn't a need for the single most active part of space in the game? Go ahead. But people are going to call you out on it.
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Market McSelling Alt
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Posted - 2015.06.13 19:02:08 -
[22] - Quote
Jonah Gravenstein wrote:Ishtanchuk Fazmarai wrote:Jonah Gravenstein wrote:Ishtanchuk Fazmarai wrote:... my point was that highsec PvErs are 50% of the subscribers. Without their money CCP would be in quite a tough place. Didn't you claim it was 62% a while back?, You couldn't prove that claim and you can't prove this claim either. Still waiting on your in depth analysis and presentation supporting your claims, hoping for graphs too. Oh my, aren't you slow learning? The evidence hs been provided two, or maybe three times already. Here you have it straight from the horse's mouth: https://youtu.be/gJlNGtXts_E?t=21m20s
"Professionals" (do everything): 30% "Entrepreneurs" (do everything but PvP): 25% "Agressors" (only do PvP and socialize): 8% "Socials" (they mostly socialize and skillqueue online): 12% "Traditionals" (They PvE and play EVE as a traditional MMO): 25% 25% +25% =50% of players who mostly do PvE. +12% who mostly chat and skillqueue online, that's 62% of players who barely PvP. Bonus, on where are characters logged in: https://twitter.com/CCPQuant/status/590854488405192704/photo/1 That presentation is based on characters, not unique players. 2 very different things and something to consider with most players having at least one alt that specialises in areas outside of their main playstyle. Looking at the presentation by CCP Quant I see that some of the entrepreneurs you say do everything but PvP indulge in some very PvP like activities, such as tackling and kill assists; as do some of the social group, some the traditionals are also involved in tackling. Your claims have been disputed elsewhere in this thread, the data you're saying supports them actually refers to something else entirely.
So you are arguing that high sec is not essential because people do their activities there but they actually call 0.0 their home?!
So if you removed high sec they would then what? Just do the things they do in 0.0? There is a reason that Character is in high sec, but you are ignoring that.
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Market McSelling Alt
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Posted - 2015.06.13 19:04:17 -
[23] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:Jonah Gravenstein wrote:Ishtanchuk Fazmarai wrote:... my point was that highsec PvErs are 50% of the subscribers. Without their money CCP would be in quite a tough place. Didn't you claim it was 62% a while back?, You couldn't prove that claim and you can't prove this claim either. Still waiting on your in depth analysis and presentation supporting your claims, hoping for graphs too. Oh my, aren't you slow learning? The evidence hs been provided two, or maybe three times already. Here you have it straight from the horse's mouth: https://youtu.be/gJlNGtXts_E?t=21m20s
"Professionals" (do everything): 30% "Entrepreneurs" (do everything but PvP): 25% "Agressors" (only do PvP and socialize): 8% "Socials" (they mostly socialize and skillqueue online): 12% "Traditionals" (They PvE and play EVE as a traditional MMO): 25% 25% +25% =50% of players who mostly do PvE. +12% who mostly chat and skillqueue online, that's 62% of players who barely PvP. Bonus, on where are characters logged in: https://twitter.com/CCPQuant/status/590854488405192704/photo/1 So you think that to PVE only, you have to live in high sec? You don't have an honest bone in your body, do you?
There is nothing more dishonest then a well spoken individual who takes things that are not present and makes them so for their own justifications.
No where did that person make that claim. You are very skilled at forum-fu but you take things out of context when they suit you and blatantly lie about intent and make connections not-valid when you need to rebuff. Try arguing the facts instead of the person.
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Market McSelling Alt
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Posted - 2015.06.13 19:20:38 -
[24] - Quote
Jonah Gravenstein wrote:Market McSelling Alt wrote:So you are arguing that high sec is not essential because people do their activities there but they actually call 0.0 their home?!
So if you removed high sec they would then what? Just do the things they do in 0.0? There is a reason that Character is in high sec, but you are ignoring that. WatGäó?I've argued for no such thing. I live in hisec, I fall into the entrepreneurs group that makes up 25% of characters. I'm disputing Icouldchucks interpretation of the data that is erroneously being used to support a farcical claim, not claiming that hisec is irrelevant. edit ~ Market McSelling Alt wrote:There is nothing more dishonest then a well spoken individual who takes things that are not present and makes them so for their own justifications.
talk about hoisting yourself by your own petard.
You dispute his data because you assumed he meant all of those groups belong to high-sec. His point was that all of those groups belong to PVE and he would be correct. It is the con-high sec side that claims highsec is full of PVE, so using their own logic all the PVE happens there.
However by your own anecdotal evidence you would have helped prove his point because you are in high sec and you do manufacture.
Regardless, I shouldn't have made that assumption about your intent, and I am big enough to admit that.
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Market McSelling Alt
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Posted - 2015.06.13 19:24:24 -
[25] - Quote
Kaarous Aldurald wrote:Aza Ebanu wrote: Sure it is. It is where new players start. Where would new players start if Empire sec did not exist?
A separate cluster, and when they finished their tutorial they'd be zoned into their faction's starting area in New Eden itself. Quote: It is essential to game design.
Keep telling yourself that. It might be essential to you, but it's not essential to the game. In fact an argument can be made that it's current state is actively bad for the game.
CCP, Players and the CSM have been trying to figure out ways to get people into 0.0 and low sec for years. During the same time the population has dropped and is now tanking.
Cause and effect I cannot prove, but one thing is for sure, empirical and anecdotal evidence points to a healthy High Sec being the best attraction of player base in this game.
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Market McSelling Alt
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Posted - 2015.06.13 19:53:21 -
[26] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:
CCP, Players and the CSM have been trying to figure out ways to get people into 0.0 and low sec for years. During the same time the population has dropped and is now tanking.
Cause and effect I cannot prove, but one thing is for sure, empirical and anecdotal evidence points to a healthy High Sec being the best attraction of player base in this game.
The problem is your worldview. CCP has been making the game SAFER (especially in high sec) for years. When EVE was truly harsh, it grew, then came safeties and pop ups and unfillable missions (the missions TELL you want to do, hell there is a pop up when you try to undock without a mission item). There is this way of thinking that, if you coddled people, it you wrap them in cotton and don't let them get hurt, things will be great, but this is false (even if people believe it of themselves). Danger is what makes things interesting, and making things 'safe' makes things stale.. "Carebear enablers" are exactly like bleeding hearts in real life, their own hearts are probably in the right place, but they are na+»ve about the results. If you really care about the future of EVE, you'll lobby CCP to turn back from the themeparking they've been doing the last few years, because it's obviously not working. A fun, dynamic, dangerous game where people have to think about things, That's what has always worked.
Instead of safeties we had pop up messages Instead of ganks for tears we had ganks for isk We had high sec level 5's We had rats that aggroed drones once We had unprobe-able ships We didn't have HICS with remote SeBos at every choke-point It didn't cost billions to war dec in highsec
Missions always told us what to do, that isn't new.
The game has changed you are correct. That is my point. Many of the changes aimed at spuring growth outside of high sec drove players away. The mind set of a "war on carebears" also has driven players away. Again, I have no stats for that other than the changes made and the result of lower subscription base.
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Market McSelling Alt
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Posted - 2015.06.13 20:06:06 -
[27] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: CCP, Players and the CSM have been trying to figure out ways to get people into 0.0 and low sec for years.
Which has been largely unsuccessful, because every time the subject of nerfing highsec to incentivize other parts of space comes up, people like you pitch a fit to protect your golden goose. Quote: Cause and effect I cannot prove, but one thing is for sure, empirical and anecdotal evidence points to a healthy High Sec being the best attraction of player base in this game.
It's actually rather the opposite. As highsec gets safer and safer, the game gets less and less popular. Most people, that being those who aren't maladjusted misanthropes, do not join an MMO to afk in an ice belt all day. People join for action, they join for conflict, they join to fly a spaceship and kick ass. That's the real game, that's what brings people in and keeps people playing. As we get further and further away from what the game once was(The Wild West in space), it gets less and less popular. The conclusion should be obvious to anyone not blinded by selfish self interest.
You guys keep saying that high sec has gotten safer over the years. I will use one of your famous lines, and the answer I already know is you don't have any. Where is the data?
There has been no magical drop in total isk, total mass or total numbers destroyed in high sec. High sec continues to be the place where by isk value and hull mass ships are destroyed on par or above that of 0.0
The data has been fairly consistent over the years, with a few blips like when 75 titans are killed in one day. High Sec didn't stop producting killmails just because you said it did.
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Posted - 2015.06.13 20:12:17 -
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Aza Ebanu wrote:Market McSelling Alt wrote:
You guys keep saying that high sec has gotten safer over the years. I will use one of your famous lines, and the answer I already know is you don't have any. Where is the data?
There has been no magical drop in total isk, total mass or total numbers destroyed in high sec. High sec continues to be the place where by isk value and hull mass ships are destroyed on par or above that of 0.0
The data has been fairly consistent over the years, with a few blips like when 75 titans are killed in one day. High Sec didn't stop producing killmails just because you said it did.
If players open their maps and look at the statistics, it is easy to see that high sec is one of the most dangerous places in the EVE Universe. High sec and Null sec combined are more dangerous than all of null sec.
http://evemaps.dotlan.net/stats/2015
It isnt ONE of the most dangerous, it is THE highest concentration of ships kills, as you would expect from having the highest population.
What is concerning to their argument is that 0.0 is the safest in terms of total kills, and has twice the population of low sec which is so far edging 0.0 out as more dangerous.
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Posted - 2015.06.13 20:21:39 -
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Malcanis wrote:Your own sig implictly conflates "hi-sec" with "non PvP".

You are better than that.
His sig simply states the facts. Most people in this game avoid pvp, most people in this game live in high sec. Neither of those two have anything to do with one another, however the fact that CCP constantly improves, modifies and tries to change the focus of pvp is concerning to the majority who do not wish to partake.
How you managed to surmise your premise from that data, I have no idea.
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Posted - 2015.06.13 20:22:32 -
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Kaarous Aldurald wrote:Aza Ebanu wrote: If players open their maps and look at the statistics, it is easy to see that high sec is one of the most dangerous places in the EVE Universe. High sec and low sec combined are more dangerous than all of null sec.
Again with this lie, trying to use Concord's killboard to push your narrative. You carebears are disgraceful.
Now it matters HOW a ship is killed, or by who?
You have yet to answer my question, where is your data that High Sec is safer than half a decade ago?
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Posted - 2015.06.13 20:26:12 -
[31] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: His sig simply states the facts.
Another lie. Chunks' sig, the latter half especially, is trying to push for CCP to waste more time with banal, boring content that does not retain subs, for his own benefit. You lot need to stop with the outright lying.
Because YOU think it is boring, doesn't mean it is to the rest of us.
I don't like PI, but I am not going to call on CCP to remove it because I think it is dumb. You need to stop associating what your opinions are with facts about the game.
You have no data that PVE doesn't retain subs, in fact most of the data point to the contrary. Since most people in this game prefer not to PVP, the subs are best kept with content dealing with PVE.
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Posted - 2015.06.13 20:27:56 -
[32] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: Now it matters HOW a ship is killed, or by who?
If you're going to claim that pure ship loss is a measure of "danger", it does. If that's the case, we cut the numbers for highsec by 40% at least. Quote: You have yet to answer my question
Yes, I have, you just can't read.
I have posted CCPs numbers on ship loss in Isk, it out ISKs 0.0 I have posted readily available numbers on raw killmails, it out kills 0.0
You have posted no data, none... but you come here with the lie that you have. Your personal feelings are not data.
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Posted - 2015.06.13 20:34:17 -
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Kaarous Aldurald wrote:Market McSelling Alt wrote: Because YOU think it is boring, doesn't mean it is to the rest of us.
No, the fact that people who engage exclusively in said boring content quit at a far higher rate than those who experience PvP makes it boring. You can enjoy boredom, and that's fine, but you can't say it's not boring, because the deleterious effect that it's existence has on player subs makes that quite clear. Quote: You need to stop associating what your opinions are with facts about the game.
Such projection. Quote: You have no data that PVE doesn't retain subs
CCP's own statements show that it doesn't. PvP encounters result in a much higher likelihood of subscription retention. Easy as that.
I asked you for data that High Sec is safer. I understand that there is a poll of players who have joined the game, and I am well aware of what their responses are. I don't think those responses are nearly as helpful to your cause as you think, but I won't argue that at the moment.
What I am going to argue is, High Sec is not safer, and you have nothing to prove that it is. I can prove however that ships are killed there in greater isk and raw numbers than before, and at higher rates than 0.0.
Low Sec is the most dangerous part of the game, but it is also the part where hardly anyone wants to play in.
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Posted - 2015.06.13 20:47:13 -
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Kaarous Aldurald wrote:And I already told you, the mere removal of awoxing alone proves that point, along with the host of other nerfs. You can stomp your feet and scream "data!" like a magic word all you want, but you're just being pedantic. The nerfs to highsec conflict have been listed out time and again, even in this very thread. Are you telling me they had zero effect?  Make up your mind already, those goalposts are getting tired.
Awoxing only ever happened in high sec huh? OK
But one change to the mechanics of the game doesn't make an entire section of the universe "safer". It makes being in a corp safer perhaps.
I am going to let you believe you won this argument now. As I see there is little point in trying to convince you otherwise. i will let the words speak for themselves now.
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Posted - 2015.06.13 22:35:41 -
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Kaarous Aldurald wrote:Ishtanchuk Fazmarai wrote: I read that as "Content A is so terrible that players A quit a lot more than players B; CCP should improve content A to better retain those players"
Except that CCP has already pushed people in the direction of A for nearly a decade now. So instead of trying anything different and giving some incentive to B for once, you are suggesting that they double down on A, a known failure. And the rest of us think you're nuts.
Pushed people into High Sec? Pushed people into PVE? How, by giving us a couple thousand 0.0 systems with no local? Or by adding two low-sec regions? By overhauling Sov and super capitals twice?
Was it the PVE in the form of upgraded 0.0 system indexes you speak of? Or was it the removal of unprobe-able Tengu? Was it the addition of Incursions which must be done in large groups? Perhaps you speak of the elimination of ice belts as a static location... or the exploration sites of old.
All this wrong doing towards PVPer's out there, the golden parachute for PVE has opened. What are you still doing here?
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Posted - 2015.06.13 22:48:13 -
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Kaarous Aldurald wrote:Market McSelling Alt wrote:Pushed people into PVE?
That one, particularly in the area in which new players start the game. And it's been proven to be a strategy to get people to unsub.
We should start players in Goons right off the bat? Probably give them enough isk to be worth taking advantage of too.
The most important stat you don't have, because CCP never asked, was of the 3% or so that said they were ganked in high sec in their first month, how many of those people unsubbed?
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Posted - 2015.06.13 22:52:40 -
[37] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: We should start players in Goons right off the bat?
Talk about tinfoil. Is that what you've been ranting about through all of this, "Grr Goons"? Get over yourself.
The topic is that way --->
Nice sidestep.
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Posted - 2015.06.13 22:58:02 -
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DrSmegma wrote:Kaarous Aldurald wrote:Ishtanchuk Fazmarai wrote: I read that as "Content A is so terrible that players A quit a lot more than players B; CCP should improve content A to better retain those players"
Except that CCP has already pushed people in the direction of A for nearly a decade now. So instead of trying anything different and giving some incentive to B for once, you are suggesting that they double down on A, a known failure. And the rest of us think you're nuts. Haa haa you spent a decade of your life on a computer game.
He spent a decade of his life in a video game that was apparently catering only to the kinds of players he has a psychotic disposition to hate... which is more sad.
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Posted - 2015.06.13 23:35:13 -
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Aza Ebanu wrote:Kaarous Aldurald wrote:Aza Ebanu wrote: Its a shame you spend more time on the forums whining bout those rules than playing in the game.
I agree, but then, I do post from my phone. 50+ hour work week being what it is. You shouldn't cheat your employer like that.
His job appears to be as unfulfilling as Eve is. Perhaps Eve has become a job as well?
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Posted - 2015.06.13 23:41:08 -
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Kaarous Aldurald wrote:Aza Ebanu wrote:Kaarous Aldurald wrote:Aza Ebanu wrote: Its a shame you spend more time on the forums whining bout those rules than playing in the game.
I agree, but then, I do post from my phone. 50+ hour work week being what it is. You shouldn't cheat your employer like that. My job is to sit quietly at my desk in the event that something breaks. The Army really doesn't care what else I do, it's the technical knowledge that I'm being paid for.
I now understand your point of view completely. You need structure, you need to be told what to do. You need the goal. 0.0 alliances gives you the goal. (And make no attempt to claim Code isn't an extension of a 0.0 alliance)
You don't like solo PVE high-sec players because they are FREE.
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Posted - 2015.06.13 23:51:18 -
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Aza Ebanu wrote:Kaarous Aldurald wrote: My job is to sit quietly at my desk in the event that something breaks. The Army really doesn't care what else I do, it's the technical knowledge that I'm being paid for.
Taxpayer money too.
He isn't actually in the army. He is probably a civilian contractor working for the army. Which would also explain the massive inferiority complex.
He is probably also the third son in his family, or the least a middle child.
None of that matters, just plays into the whole idea that this game isn't "harsh" enough because some want it to be just as miserable for others as their real life is for them.
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Posted - 2015.06.14 00:03:55 -
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Jenn aSide wrote:
A total mis understanding of people like him (which is common, and why CODE exists), and why people like me don't fall prey to them. Kaarous knows I'm a PVE player and he's never had a problem with me, because I don't try to meta game him and his ilk away by whining to CCP.
I dislike the exact same people he does, because those same people claim to speak for people like me (the king of "False consensus" is posting in this very thread). They do not, CCP has give us all the tools we need to not fall victim to 'bad people' and the constant 'carebear enabling' you and people like you do does nothing but result in a game that is nerfed for real PVE players. Because it's not red Xs Chevrons that provide the content, it's the satisfaction of killing those Chevrons while avoiding the bad guys.
TL;DR, Kaarous doesn't hate you because you are free, he hates you because you are whinny and weak and unable to cope with simple things in a video game where you can't really die.
No, he should hate me because while he has to use a cowards way to kill something shiney, I find my prey, war dec them, let them know I am coming and end up the victor proving I am better then them.
Red Chevrons are just a form of funding the real fun of this game. But I would never be as presumptuous as you to tell others that they have to play my way.
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Posted - 2015.06.14 00:11:22 -
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Aza Ebanu wrote:GankYou wrote:Aza Ebanu wrote:Bottom line: High sec is where the fun is. It needs to be buffed. Nada, nope, nunca. Nope. See my signature.  Nerfing it has not increased null population, but decreased overall EVE Online population.....
Yes, but High Sec isn't anymore or less fun than anywhere else. It is what High Sec allows people to create for themselves that makes it so attractive. Fun is a product of your interaction with the game. The reason people are leaving this game is that CCP continues to nerf interaction of specific play styles, instead of making others better.
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Posted - 2015.06.14 00:45:32 -
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GankYou wrote:Aza Ebanu wrote:GankYou wrote:Level 4 missions & Incursions.  Completely out of whack compared to Hisec mining, for example. Ahem... LVL 4's are a form of low sec buff  Last time I checked they were still in Hisec? I remember doing them in 2008 with close to 75-90 mil ISK per hour income, but possibly higher. The LP exchange rate has been devalued since then, though - courtesy of the FW brethren. 
Level4's and Incursions pay significantly more in Low and 0.0 Level 5's are only in low.
They aren't as common to run because people like Kaarous got their concord free playground and ran everyone off.
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Posted - 2015.06.14 00:48:52 -
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Nicolai Serkanner wrote:Market McSelling Alt wrote:Aza Ebanu wrote:Kaarous Aldurald wrote: My job is to sit quietly at my desk in the event that something breaks. The Army really doesn't care what else I do, it's the technical knowledge that I'm being paid for.
Taxpayer money too. He isn't actually in the army. He is probably a civilian contractor working for the army. Which would also explain the massive inferiority complex. He is probably also the third son in his family, or the least a middle child. None of that matters, just plays into the whole idea that this game isn't "harsh" enough because some want it to be just as miserable for others as their real life is for them. If you are in any case wondering if anybody here on these forums takes your comments serious. They don't any more.
Pretending there was ever anything worth being serious about is more of a problem no?
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Posted - 2015.06.14 00:52:16 -
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GankYou wrote:Market McSelling Alt wrote:GankYou wrote:Aza Ebanu wrote:GankYou wrote:Level 4 missions & Incursions.  Completely out of whack compared to Hisec mining, for example. Ahem... LVL 4's are a form of low sec buff  Last time I checked they were still in Hisec? I remember doing them in 2008 with close to 75-90 mil ISK per hour income, but possibly higher. The LP exchange rate has been devalued since then, though - courtesy of the FW brethren.  Level4's and Incursions pay significantly more in Low and 0.0 Level 5's are only in low. They aren't as common to run because people like Kaarous got their concord free playground and ran everyone off. Precisely my point.  Risk-reward.
Right, so either we reduce the risk... or CCP caters to the high end SP again.
So we are finally getting to the root of the problem. Making content for low end newer players at the expense of the high end SP die hards, regardless if we are talking about PVP or PVE or High or Low.
CCP can't raise the rewards without making it harder for new players to get into, and they can't reduce the risk without Kaarous and Jenn getting their panties in a bunch. So they really are stuck between a rock and a hard place.
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Posted - 2015.06.14 00:55:16 -
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Nicolai Serkanner wrote:
I am specifically mentioning your comments.
In am specifically mocking you because this is GD... and you aren't nearly important enough to tell me what others take seriously or not.
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Posted - 2015.06.14 01:12:25 -
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Milla Goodpussy wrote:Market McSelling Alt wrote:GankYou wrote:Aza Ebanu wrote:GankYou wrote:Level 4 missions & Incursions.  Completely out of whack compared to Hisec mining, for example. Ahem... LVL 4's are a form of low sec buff  Last time I checked they were still in Hisec? I remember doing them in 2008 with close to 75-90 mil ISK per hour income, but possibly higher. The LP exchange rate has been devalued since then, though - courtesy of the FW brethren.  Level4's and Incursions pay significantly more in Low and 0.0 Level 5's are only in low. They aren't as common to run because people like Kaarous got their concord free playground and ran everyone off. and shall we discuss this.. how come CCP has avoided to address the issue of Level 5 missions, I mean new players see it and I noticed its NEVER brought up on the forums.. its almost as if it should be on the radar to address like they did with TEAMS..lvl 5's should be open to everyone and not just limited to one section of space.. put them into null sec or high sec even.. since incursions and FW also happen in high sec.. seems like CCP purposely avoids talking about lvl 5 missions..instead we get more burner mission stuff.
Level 5's were an epic failure on CCPs part. people exploited the old code and got sent into high sec to run them for ridiculous awards.
Instead of remove them and admit the problem, or fix them all together, they nerfed missions to stay within sec status, except for high sec agents, because people were calling for some nerf to lvl 4 as well.
So we get Level 4 high sec that sends us to low sec, but nothing in low sec can send you to high sec. Also level 5 is a consolation prize for any group that can "hold" low sec space. Oh, and then they got rid of quality agents and re-arranged a bunch of mission hubs... (RIP Yarebap).
The real problem to address is why the massive LP payouts instead of bounty, and why always against Empire factions. I mean tie them to FW if you are going to do that. But yes, Low Sec needs something to give it a shot in the arm. You can start by finding a way to eliminate gate camping, thus bringing in more fish for pvp.
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Posted - 2015.06.14 01:14:05 -
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GankYou wrote:I was implying cutting the rewards in Hisec due to absent risk. Almost absent.  However, if CCP thinks it's balanced in an economical sense with current bounties & payouts from both incursions and Level 4s, meaning ISK faucets in general, then it's balanced. It would be curious how reasonably far the incomes can be reduced in Hisec and increased in Null to compensate, but then again, they make a shitton of ISK out thereGäó already. In fact, Hisec needs high ISK faucets, because they import pretty much all the moon minerals and all of the WH resources, along with Highsend minerals like Megacyte, Morphite, Nocxium and Zydrine.
That is fine. Removing level 4's doesn't solve your problem. It makes some people quit, but most would just blitz level 3's
People are always going to find the most efficient system they can tolerate within their own parameters. Your idea is the same kind of thinking that is ticking off the nullbears right now and making them leave.
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Posted - 2015.06.14 01:42:43 -
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Cyborg Girl86 wrote:In regards to the age-long Buff HS vs Nerf HS arguement, anyone here ever notice that the majority of the people whining to CCP to buff HS are the ones who (un)surprisingly play recklessly and don't take the proper precautions prior to flying around in space? HS can be just as dangerous as low or null, and if you use a fail fit for a shiny ship, your just inviting the gankers with open arms.
What I mean is people who fit hulks with nothing but mining boost mods and no tank, orcas with nothing but cargo enhancers and no tank, carrying ridiculously expensive and/or shiny cargo in something entirely not suited for it like a shuttle, T1 frigate or a destroyer with no cloak, and other numerous examples.
I mean seriously, it doesn't take someone with a degree in rocket science to do some simple risk vs reward calculations and see that mining in a skiff with a decently fitted tank is a lot more cost-efficient in a suicide-gank prone area due to less risk of getting it blown up, even if the yield it mines is less. Then when they do get their nothing-but-mining-upgrades-and-cargo-expander-Hulk blown up they whine "Oh CCP, I got ganked, please buff HS oh pretty please!!"
I live primarily in HS, and I've encountered suicide gankers, and I never had much of a problem. Using skiffs with ridiculous tanks that rival some battleships and an Orca with an ungodly tank usually tends to dissuade a lot of gankers and increase survivability when **** hits the fan.
Yeah... too bad I don't see anyone asking for a buff to HS. I just see people asking for it to be torn down and the rest of us asking for CCP to find a better way.
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Posted - 2015.06.14 12:36:27 -
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baltec1 wrote:Sgt Ocker wrote: So a player receiving a RL threat because of something that happened in the game is not crossing over and turning a game issue into a RL issue?
The bulk of these cases are PvE pilots making death threats to PvP pilots.
Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention. But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.
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Posted - 2015.06.14 12:40:55 -
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baltec1 wrote:z'kroh wrote:I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game. You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.
Which is why they need to do something about war dec costs. Yes they removed the limit, thank bob... but the cost to dec any decent size group is crazy.
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Posted - 2015.06.14 15:20:55 -
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Kaarous Aldurald wrote:Market McSelling Alt wrote: Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention.
When it's only one segment of the population doing it, especially making death threats because of a normal gameplay interaction, it suggests that segment needs to be curtailed. Quote: But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.
You and the other wretched carebears were pretty happy about it when it was me being threatened and doxxed, so I'm going to call you a liar about that. Hypocrite, too.
You are delusional, and on two fronts a liar.
First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.
Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.
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Posted - 2015.06.14 16:28:45 -
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Kaarous Aldurald wrote:Market McSelling Alt wrote: First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.
I have an excellent idea of that, actually. Ever heard of the Miner Grab Bag? Anyone in CODE would be permabanned for half of the stuff that the GMs routinely let carebears get away with. It's almost like the language section of the EULA doesn't apply to some people. Quote: Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.
You and one other, on this very thread, and several more in past threads. Spin harder, liar.
#1: the victim card is a bit weak no?
#2: Quote it, go ahead and find where I was gleefully cheering on someone to threaten you. I did however point out you made the claim that the community wasn't that bad, but in the same post talked about being personally threatened. Pointing out that shiney turd of hypocrisy is not the same as supporting the people doing something morally and legally wrong.
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Posted - 2015.06.15 17:45:15 -
[55] - Quote
Dersen Lowery wrote:0bama Barack ******* wrote:Should propably add to my suggestion above, that to make transition from high sec mining to low/null mining softer, CCP would probably need "super miner", something tanked like a Orca with same kind of cargo space. Something like... a Rorqual? It needs a rebalance anyway. A Hulk fleet supported on grid by a Rorq would be a mining machine. The trick is to make it so that the Rorq doesn't automatically get a "kill me" sign on its back when it leaves the safety of a station or POS. As to whether PVE/industry players are finally welcomed in sov null, that's as much up to the alliances there as it is up to CCP. The sov index calculations and the huge recent buffs to industry should help. As for high sec mining, I was surprised to see that one of the most significant indicators of whether a new player stayed in the game was whether they mined. Correlation does not causation prove, but the correlation is there. It's certainly a reliable source of income for new players. I don't see the value in nerfing it into the ground; I think CCP's approach of seriously buffing it outside of high sec is the better option.
Honestly Comet mining or mining moons with specialized ships in Null/Low in order to let every day players get high end R64/R32 goo.
That would be the only thing I can think of to "save" mining and give the boost others are looking for to the "pvp" areas of space.
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Market McSelling Alt
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Posted - 2015.06.17 11:21:31 -
[56] - Quote
GankYou wrote:Ivant Sumboodi wrote: make this touted "real economy" be about real actions in game again. hell even null sec minerals aren't worth anything. that says it all.
It just says that you aren't uptodate. https://element-43.com/market/40/
https://forums.eveonline.com/default.aspx?g=posts&t=413509&find=unread
https://www.fuzzwork.co.uk/ore/
Morphite is up more than 130% since the lows of Nov. Jenshae Chiroptera wrote:Looking at Dotlan I am already seeing Null Sec alliances in decline.
I suspect that after Fozzie SOV lands Faction Warfare and High Sec will see an influx of players, a good number of whom will get bored and quit. One can always hope that a team is working to beef up one of those areas. Gobbi pls The inverse is going to happen, or EVE is kill.
I think there will be a lot more activity in Null, but a lot more players living in High and Low... if that makes sense to you.
Basically, we are going to see a resurgence of fast, agile small roaming gangs through Null like we had back when the Vagabond was the king of kite and HICs weren't a thing yet. But those same players planning on creating hysterics in Null are not the Sov type, they are the "Colonoizing" 20%.
Actually If I was in Null now, I would be pissed. The new Sov basically turns Null sec into a Game Preserve for the rest of us to pick on. Perhaps that was CCP's intent all along, considering the vast quantity of PVE going on out there in relative security of Blue Space.
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Market McSelling Alt
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Posted - 2015.06.17 17:46:08 -
[57] - Quote
Jenshae Chiroptera wrote:GankYou wrote:... Quote:It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave. They are all upgradeable now. Yes, with too few sites per system fully upgraded. There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there.
Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens
Do you know how much isk that is, on top of the belt rats and the exploration sites?
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Market McSelling Alt
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Posted - 2015.06.17 17:50:34 -
[58] - Quote
0bama Barack ******* wrote:GankYou wrote:They'll have to put up 300 such Titans to 300 separate Entosis capture destinations then. The Tech 1 Entosis module costs similar to half a Battlecruiser to build. It will be glorious.  In reality what will happen is people will roll timers, and defenders wait them to leave and roll them back.
Ping Pong
But at least someone has to undock now, or risk losing their stuff.
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Market McSelling Alt
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Posted - 2015.06.18 00:57:26 -
[59] - Quote
Sgt Ocker wrote:Market McSelling Alt wrote:Jenshae Chiroptera wrote:GankYou wrote:... Quote:It is possible that some space is lost but Null Sec systems are pretty poor so there won't be enough income and some people will leave. They are all upgradeable now. Yes, with too few sites per system fully upgraded. There is a timer that defenders can respond to and they can put their entosis Titan fleet on the structure to be defended. The barrier you talk about is still there. Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens Do you know how much isk that is, on top of the belt rats and the exploration sites? Do you realize how rare systems that spawn 20+ havens and sanctums are? Normally you get 20+ average sites and 3 or 4 sanctums and havens. While average sites do pay dividends, you need to run many more of them to make the same as one haven. Exploration sites don't just appear, the system needs to be upgraded for them, belt rats are hardly worth the effort now as officer spawns are so low (or have they been removed altogether) You could always upgrade every system in nul and depending on the "trusec" of the system some were always better than others. This has not changed, if you have a bad "trusec" the system fully upgraded will still only ever be a mediocre income earner that can support a limited number of players. Now, if upgrading a system included a way to improve trusec, it would be different. Being able to improve your system overall via activity would make many more systems viable for long term use by larger groups of players. As long as a group needs to hold multiple systems just to provide income - Large groups will hold the winning card.
You do know what happens when you complete a Haven or a Sanctum right? They aren't limited, a new one pops up. It is better than WH's because in W-Space the anoms will spawn anywhere in your constellation, the Sanctums spawn in the same system.
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Market McSelling Alt
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Posted - 2015.06.18 01:34:29 -
[60] - Quote
Ima GoodGirl wrote:GankYou wrote:Market McSelling Alt wrote:Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens
Do you know how much isk that is, on top of the belt rats and the exploration sites? A shitton amountGäó. More like: An imaginary amount. Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim.
http://s4.postimg.org/aves8smtp/Sanctums.jpg
Eat a D.....
Taken several seconds ago... oh and there are just as many Havens
Oh, and for the record... this is a Military level 1 system... imagine upgraded to 5
You nullbears are so full of crap
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Market McSelling Alt
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Posted - 2015.06.18 02:39:15 -
[61] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:Ima GoodGirl wrote:GankYou wrote:Market McSelling Alt wrote:Too few? I have seen many systems in my ratting areas that are upgraded with 20+ Sanctums/Havens
Do you know how much isk that is, on top of the belt rats and the exploration sites? A shitton amountGäó. More like: An imaginary amount. Because that's what his post was. It's like he thinks no one else ever plays in nullsec. Screenshots or it's completely false claim. http://s4.postimg.org/aves8smtp/Sanctums.jpg
Eat a D..... Taken several seconds ago... oh and there are just as many Havens Oh, and for the record... this is a Military level 1 system... imagine upgraded to 5 You nullbears are so full of crap This is why you are always in a stupid argument, because you don't realize that you post things that disprove what you think. You realize that while the picture you linked most likely shows an upgraded system, not all of those anoms are part of the upgrade system right. See the Drone anoms there? When ccp introduced the u[grade system, they didn't alter the 'natural anom spawin' system that existed before (and that still exists in low, npc null and wormhole space). That means that some of the Sanctums and Havens you see in upgraded systems are still 'naturals', meaning once you do them, they don't respawn in that system, but rather elsewhere in the constellation. The presence of Drone anoms means that system is a 'stack' ie people have done those anoms in other systems but the system the picture was taken in is (at least for a couple days) largely unused. The most sanctums you can get from an upgraded -1.0 system is 5, and that number is 8 for havens. Natural anoms (including drones that can drop Sisters BPC chits). That's 13 anoms not 20 (enough to sustain 6 ratters without tripping over each other, forsaken hubs and rally points being able to accommodate 4-5 more in a -1.0 system. Natural spawning anoms are generally not present because you can't tell by looking what system an anom belongs to. In fact, there is no guruntee the system in your link is upgraded, because natural 'stack' systems also still exist. You've displayed that incredible ignorance about how PVE works at other times, including in the missions and complexes forum. That doesn't make sense, why would you comment about things you don't know about, destroying your own credibility when people who do know post?
Re-read again dip-s...
It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?
Are you trying to make a claim that this is rare?
Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?
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Market McSelling Alt
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Posted - 2015.06.18 02:48:46 -
[62] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote:You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?
He's not saying anything of the sort, you're just too ignorant to know it.
http://s11.postimg.org/iqe5m2nw3/Havens.jpg
Hey look, the system next door
Should I keep going?
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Market McSelling Alt
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Posted - 2015.06.18 03:10:21 -
[63] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: Should I keep going?.
Only if you enjoy looking the fool.
So, you going to try and tell everyone that three systems in a row are all just naturally full of havens and sanctums. Then you and your buddy Jenn are going to claim that only the upgraded systems will get the respawns.
So if these were upgraded, then someone could run all the naturals, and then have the respawns.
The only fools around here are trying to make the claim that there isn't a ton of isk waiting in these systems for someone to pluck from CCP. Whether they are natural, respawns or a gift from Bob, they are there, waiting. A dozen systems in Delve, in a row all waiting and not a soul but me to run them.
Again, nothing we are talking about has anything to do with the discussion at hand.
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Market McSelling Alt
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Posted - 2015.06.18 03:12:18 -
[64] - Quote
Jenn aSide wrote:Market McSelling Alt wrote: Re-read again dip-s...
It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?
Are you trying to make a claim that this is rare?
Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?
Look at your own 1st picture man. 1 forsaken hub, when you have your probe scanner set to "type up". The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn. Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway). That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about. Go ahead and blame me for your own ignorance if that makes you feel better though.
"Most won't respawn"
lol, I get to run 17 sites, and have three at minimum respawn... forever...
Thanks for proving my point.
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Market McSelling Alt
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Posted - 2015.06.18 03:22:19 -
[65] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:Jenn aSide wrote:Market McSelling Alt wrote: Re-read again dip-s...
It isn't upgraded. And if makes you look real dumb to say that a picture doesn't show what it clearly shows. That is 9 Sanctums, above it are 8 Havens. You trying to make the claim I just happened to log into the only 0.0 system in the game that isn't upgraded that has that many?
Are you trying to make a claim that this is rare?
Or are you talking a giant pile of nonsense because I posted a pic, proving my comment, within minutes of someone trying to call me out?
Look at your own 1st picture man. 1 forsaken hub, when you have your probe scanner set to "type up". The 1st picture is a 'stack' system, ie a place in a constellation where natural anomalies 'stack up' after done in other place (in high sec, this happens on "islands"). Go ahead, do the sanctums, most won't resapwn. Look at picture 2 and 3 you posted. notice the lack of sanctums. That means low true sec systems, but not in the highest band., but notie the FOUR forsaken hubs in one of them (that's how you tell a low true sec upgraded system, one f the ways anyway). That 1st system isn't upgraded, and posting that picture in a discussion where someone was telling you that "20 sanctums and havens is untrue) wa the dumbest thing you could do. It proves that you don't understand what you are talking about. Go ahead and blame me for your own ignorance if that makes you feel better though. "Most won't respawn" lol, I get to run 17 sites, and have three at minimum respawn... forever... Thanks for proving my point. Sure, now see how great that is when there are 7 other people in the system tripping over each other after the naturals are gone. Keep digging that hole dude. Like I said, all you are doing is bolstering our argument and making yourself loo like a fool who can't even understand a video game lol.
You are a one man comedy show.
7 people tripping over me? I have been alone in this system sans the fleet that took it last week. I have been here for months.
The dozen systems around here, also empty, except the station systems. They also have sites, as I posted. No one is tripping over anything.
with the current numbers in the game and online at any time, everyone online in null could rat in their own system lol.
Anyways, let's get back on topic. Your spin is much appreciated, but the angle you are running is non-consequential to the discussion.
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Market McSelling Alt
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Posted - 2015.06.18 03:33:24 -
[66] - Quote
Ima GoodGirl wrote:Market McSelling Alt wrote:"Most won't respawn"
lol, I get to run 17 sites, and have three at minimum respawn... forever...
Thanks for proving my point.
Oh come now. Come and play on Tranquility with the rest of us. Singularity is ok, but it's even easier than highsec.
http://s23.postimg.org/tbv9po0mj/Sanctums.jpg
Gonna let you take one more look at that photo... and then you can tell me why you are the dumbest person in this thread.
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Market McSelling Alt
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Posted - 2015.06.18 13:11:19 -
[67] - Quote
Sgt Ocker wrote: So, if you have been alone in there, and the only one running sites - You are either the ultimate nulbear or the military level should hit zero any day now.
Oh and - A little closer to "on topic" - The really sad thing is, you have been there "alone" for months. Doesn't say much for the state of sov does it.
No, I agree Sov is messed up and has been. War Decs in high sec are messed up too. FW is on life support.
There needs to be new meaningful PVE content in this game. I think they are trying with the slow introduction of the Jove/Sleepers but each and every patch they seem to alienate another group while making no one else happy.
The worst thing that happened to this game in my opinion was the CSM. It has allowed for the worst of the forum whiners on all sides of the game to influence CCP. Instead of a direction, or a balancing effect, the game has jumped to fixing problems in one area to the next. This spot by spot fireman approach has been catastrophic to the game.
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Market McSelling Alt
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Posted - 2015.06.18 13:34:12 -
[68] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: There needs to be new meaningful PVE content in this game.
Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it.
CCP doesn't and shouldn't be in the business of "creating" pvp content. PVP content is up to the players to create.
It is telling that after all your whining about Miners and Missioners looking to CCP for help you come here and complain that CCP doesn't do enough for "PVP"
PVE has to be created by the game designers, that is why I ask CCP to step it up. PVP is created by users, if you aren't getting enough then you are just bad at it.
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Market McSelling Alt
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Posted - 2015.06.18 17:17:51 -
[69] - Quote
Kaarous Aldurald wrote:Moth Eisig wrote:Kaarous Aldurald wrote:Market McSelling Alt wrote: There needs to be new meaningful PVE content in this game.
Out of everything wrong with Eve, it's pretty telling that you think this is the most important. The one thing CCP has told us that is actively detrimental to positive retention, not to mention faux "content" that is trivialized within days of being released(as all PvE content is), and apparently we need to waste dev time on more of it. If you want a game without PvE go play World of Tanks. Which one has higher concurrency? Hint, it's not EVE. Conflict sells. Chewing on rocks doesn't.
You have absolutely no idea how everything in this game is interconnected.
You need to go play the SC arena game and just dogfight all day. Because the concept of economy, territory, asset collection and competition have completely escaped you.
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Market McSelling Alt
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Posted - 2015.06.18 17:40:02 -
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Freya Sertan wrote:Moth Eisig wrote:words words words Okay, you're just dense. Actively making it bad would be intentionally wasting precious dev time on PvE when anything else needs balancing. The PvE in Eve is bad, yes. It has no need to be good. That's what you need to understand. If you're here for the PvE content, you are indeed playing Eve Online wrong.
I hate to break it to you but this game is not based on PVP, it is based on the collection of assets and the denial of assets to others.
PVP is a means of preventing others from PVE and securing your own forms of PVE.
Null sec is the perfect example of this. Fighting over moons, sov, belt rights. WH's have evictions to secure sleeper sites. Everything in this game is about getting more assets. We pvp to take others assets away or prevent them from taking ours.
The game was based on the idea that PVP is open, and eventual, but this is not a PVP game at its core. It is a balance.
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Market McSelling Alt
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Posted - 2015.06.18 17:41:19 -
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Kaarous Aldurald wrote:Moth Eisig wrote: It's already bad for the most part. Actively trying to keep people from changing it is actively trying to make it bad.
Chewing rocks will never be interesting or compelling gameplay. EVE's PvE is bad because, like all PvE, it is trivial content barring interference from other players. The only thing that keeps PvE content appearing interesting in other games is that they devote the majority of their staff to rotating through different flavors of it nigh constantly. Like two months into every WoW expansion, where their playerbase pours out tears on the forums about how they've finished it all already, and Blizz needs to hurry up and make more, blah blah blah. Like freaking locusts, consume and move on, because PvE content has so little replay value unless heavily procedurally generated. (something that EVE cannot do) And if a game studio ten times the size of CCP can't keep up with the demand, CCP damn sure can't.
And WoW is the most successful mmorpg of all time. They cater to the PVE market. They have tens of millions of people paying month by month for that content.
Not saying Eve should ever be like WoW... but just saying your premise that PVE doesn't keep subs is ********.
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Market McSelling Alt
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Posted - 2015.06.18 17:45:14 -
[72] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: I hate to break it to you but this game is not based on PVP
CCP disagrees.
CCP knows the marketing well. But everything in this game revolves around healthy PVE.
Territory to fight over, Mining to get materials to build ships, Ratting to get bling mods to sell to missioners who use it for isk to buy more ships and bling.
PVE drives the game, PVP makes it possible to PVE or makes the PVE more important/necessary.
Balance
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Market McSelling Alt
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Posted - 2015.06.18 18:02:33 -
[73] - Quote
Kaarous Aldurald wrote:Freya Sertan wrote:Kaarous Aldurald wrote:Market McSelling Alt wrote: CCP knows the marketing well.
They actually don't, because for the average player, the game does not live up to the marketing. People come here because of the gratuitous space battles, and they show up to find Farmville in Space, because that's what the PvE-centric highsec based NPE leads them into. Hell, mining is arguably worse than Farmville, at least Farmville makes you talk to other people now and then. It's no wonder they quit in such huge numbers. Yep.PvP keeps people playing. PvE drives them away. "Look upon me. Dare not look away."
https://www.youtube.com/watch?v=sbHqFgn4SOw&t=16m20s
Both wrong. 50% of new players leave, 80% that stay or 40% total do missions or play solo.
only 10% of new players will play in groups, and not all of them pvp.
So, by CCPs own stats, you are wrong.
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Market McSelling Alt
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Posted - 2015.06.18 18:12:43 -
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How about Sanctums are not sigs... they are Anoms.
Who needs to learn?
I know all about the 3 ever respawning Sanctums in every high trusec 0.0 upgraded system.
I also know that naturals come to those systems too.
Naturals + respawning infinity = lots of isk.
Whats the problem with your comprehension skills?
But why are we talking about this again? Because you were just schooled on new player activity and spanked for your anti-PVE mentality? Right
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Market McSelling Alt
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Posted - 2015.06.18 18:16:15 -
[75] - Quote
Kaarous Aldurald wrote:Aww, he didn't fall for it.
I was hoping to make him waste an hour on that awful wiki. Ah well.
Nice cover for ignorance. You were caught
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Market McSelling Alt
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Posted - 2015.06.21 13:37:28 -
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GankYou wrote:The overview icons were indeed a bad change - I've left my thoughts in the both threads of the EVE Information Portal section.  They may be fine for travel & casual activities, but are unfit for PvP.
Why stop there. The beta Map is horrible as well. You can't even scan probe from it.
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Posted - 2015.06.22 17:10:58 -
[77] - Quote
Aneu Angellus wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:First sunday in June over the last 10 years:
2005- 12k players online 2006- 26k players online 2007- 32k players online 2008- 36k players online 2009- 51k players online 2010- 56k players online 2011- 49k players online 2012- 46k players online 2013- 56k players online 2014- 44k players online 2015- 36k players online
I wish I had the skills to parse the data and plot the interannual variation for sunday prime time. Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online. Rhetorical question, we know the answer is "because the truth doesn't fit my agenda". What truth? If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago. Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs. I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get. Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world.
That was a psychological slip by Jenn. In reality she makes the claim that the data has an agenda because it doesn't differentiate between player and account, but in all truth it is a stable benchmark for determining health of the system because Accounts online hasn't changed in definition over the time frame of the data.
So boo on her. Rule #1 of statistics is keep the benchmarks standard, which they are. The definition of the benchmark doesn't matter as long as a clear and present trend is available from the data.
TL;DR it is Jenn with the agenda, and Jenn who doesn't like the data, clinging to vocabulary to try and spin the data.
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Market McSelling Alt
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Posted - 2015.06.22 17:23:10 -
[78] - Quote
Jenn aSide wrote:Aneu Angellus wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:First sunday in June over the last 10 years:
2005- 12k players online 2006- 26k players online 2007- 32k players online 2008- 36k players online 2009- 51k players online 2010- 56k players online 2011- 49k players online 2012- 46k players online 2013- 56k players online 2014- 44k players online 2015- 36k players online
I wish I had the skills to parse the data and plot the interannual variation for sunday prime time. Why do you keep saying players when it's accoutns online. RIGHT NOW I'm 3 accounts logged in to EVE Online. Rhetorical question, we know the answer is "because the truth doesn't fit my agenda". What truth? If you equate a single account as a certain amount of money given to CCP, whether via subscription or via PLEX then the simple truth is that CCPs revenue is based upon those numbers. Sure there are people who's wont be included (because they aren't online) but if you take the numbers above and extrapolate an average you can clearly see that CCP is making less money currently than it was 5 years ago. Whether we want to admit it or not, we need CCP to be successful for EvE to flourish and the dev's need EvE to be succesful for them to keep their jobs. I don't know what kind of line you were taking with the agenda part on your reply but put simply, the above is the most basic truth you will get. Subs are based on enjoyment of the game, subs denote the success of EvE and also the ability for CCP to either expand or contract in terms of teams/dev ability & time and so on. To refute this is to refute the basic principle of development and general practice in the corporate world. Accounts arent' the only way CCP gets revenue. The point i was making is that a historically disingenuous poster with a self stated agenda ignores information that doesn't fit with what he wants to happen (which is basically a re-write of EVe online to cater to him personally, even though he tries to hide his agenda by claiming leadership of some imaginary "62%" of eve players). CCP has done some things that directly or indirectly caused people to not need so many alt accounts. Multiple Character training is the biggest, followed by things like Jump mechancis changes that caused many players to shed cyno/utility alts and jump clone changes that had the same affect (you can get JC cool down to 19 hours now, lessening the need for an alt in some cases). The partisan poster I replied to takes none of these things into account when claiming the lower PCU numbers validate his agenda. Paranoia about PCU counts is senseless when honest and reasonable people understand that raw PCU numbers are meaningless. The people who harp about PCU counts are actually just looking for a lever with which to manipulate CCP. The same people were complaining about the same things when the PCU count was going up.
You are attributing your own personal bias against a poster that you feel has personally slighted you and thus discounted the data they have presented.
Hint, it isn't the poster's data, it is CCPs. Don't hate on the messenger because YOU feel they have been disingenuous in the past. Hell, if that was the case you would have had to stop posted a long time ago because of FUD like you just posted regarding accounts vs players.
Another hint. Health of the system is better based on active accounts and the assets the need, hold, want and use then any form of actual physical human count behind a physical computer. If everyone dropped to 1 character, the game would suffer just as if thousands of people with multiple accounts dropped. Not much of a difference in terms of utilization of the product.
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Posted - 2015.06.22 17:43:29 -
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Jenn aSide wrote:GankYou wrote:Jenn aSide wrote:Dave Stark wrote:i have multiple accounts.
i used to be logged in to 2 accounts at a time every session.
these days, while i still have the same amount of accounts subscribed i seldom log in to both of them at the same time.
the issue of accounts vs players is a legit point. just because you don't need an alt right now, doesn't mean you unsub it... if you use it more than once every 30 days you're still giving ccp a monthly sub even if it's not logging in and making the eve offline graphs look pretty. Sarcasm No no no, just no. OBVIOUSLY the lower pcu counts mean the people who have a problem with this game and have been vocal about it for 12 years were right all along and now CCP must make fundamental game changes Are fundamental changes not taking place right now, in part, due the current PCU-fact?  Not the ones the themepark crowd wants...
More of this from the extreme religious-rightesque
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Posted - 2015.06.22 19:13:36 -
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Freya Sertan wrote:Sgt Ocker wrote:Freya Sertan wrote:Jenshae Chiroptera wrote:I think that less people are online because there is longer skill queues. I also think less people want to play EVE. So.... the point to playing Eve is watching your skillqueue shorten and when you have an 18d skill... you don't play? No wonder Eve is dying. Did you never log in a character to add something to the skill cue, then notice a fleet or something else you could do, so stay logged in and create content for you and others? Unlimited skill cues means many players aren't logging in as regularly and so are not looking for or adding to content.I was recently asked by a 3 day old account holder - Is it always this small (21K online, US prime time), is it worth playing a space game that is so big with so little players? New players and old alike look at how many are actively online - If the numbers are too low and it seems there might be nothing to do - They go play something else. Got any proof of that seriously outlandish claim?
There is no way to prove that people are using the unlimited queues and never logging in either. CCP doesn't give us sub numbers anymore, ever since they stopped growing about 3 years ago. Someone did the math on their corporate reports and matched their reported numbers with income and came to the conclusion that CCP is down 18% from 2013 to the end of 2014 (Riptard). http://nosygamer.blogspot.com/2015/03/how-many-subscriptions-does-eve-online.html
But, again, we don't know either way. Skill queuing forever does suggest people plan on coming back in the future, but since we aren't seeing that it would be safe to assume the number of accounts skilling to eternity is probably small.
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Market McSelling Alt
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Posted - 2015.06.22 19:21:05 -
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Freya Sertan wrote:
Then perhaps folks should stop using them as bullet points to their arguments.
One thing we know for sure is whatever metric CCP used to determine who could vote in the CSM 2015... 355.436 was the number they gave us.
If that is true, it means that the 500.000+ number from their end of 2013 financials they signed off on means they have lost more than 30% of their subscription ACCOUNTS.
That is about all we can tell from the numbers. But just from elections to now, judging from sub numbers compared to average online users, we can safely guess that eve has lost another 20% in just the last month or two.
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Posted - 2015.06.22 21:12:36 -
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Malcanis wrote:Nothing that CCP have been doing for the last year or two makes any sense unless they are planning for EVE in the long term. You don't do stuff like ban multi-broadcasting or spend 3 years replacing legacy code otherwise. They either think EVE is going to last a long time or they've raided the facilities stores and are huffing carpet glue like crazy.
They have been weirdly sanguine about the declining PCU and there are several possibilities here. Note that these possibilities are not exclusive.
1) They're all high as kites on that carpet glue and CCP was in fact a shadow operation to cover the smuggling of high quality uncut rotting shark the whole damb time. There were never more than a few hundred people actually playing EVE. Most of the people at fanfest were actors. We've been tricked.
2) EVE has already been sold to EA/Rockstar/Riot/ The Reptoids, and CCP staff don't give a toss about what happens between now and the official announcement: they're just packing in as many as possible of their personal pet changes that they always wanted to implement because screw it, they're all getting fired soon anyway.
3) The carpet glue is really working, and they believe that EVE is going to last at least another 10 years, so they're clearing out a bunch of longstanding code- and customer-centric issues, including but not limited to too many damb alts, too many whiny bittervets who just can't quite bring themselves to quit but stick around to **** up the party for everyone else, botters, RMTers, 5 digit numbers of supercapitals, tidying up horrible legacy code, etc., so that when the SeagullSpaceGäó or direct control or PvE that isn't horrible whatever amazeballs feature they think is going to turn the ship around kicks in, the decks will have been cleared.
4) PCU is down a lot, but subs aren't down by nearly as much, so it's not as bad as it looks, not just yet anyway. CCP assume that their customers are skillqueuing and waiting for Excitement, Adventure, Really Wild Things. They think that they have something up their sleeves that will convert all those skillqueuers into logger-inners.
What brand Carpet Glue? See you are just using generic carpet glue to play to your agenda. The reality is the carpet glue is actually high-quality Swedish glue. So stop lying. :D
Ok, on a more serious note. CCP isn't hurt by inactive players who skillqueue but continue to pay every month. At least not in the short term. The damage is done when the inactivity starts to effect those of us who still play. When us active folk stop subbing because our friends never log in, there are no War Targets to hunt or there is no one buying our market orders, then CCP will realize that there is no coming back.
But we still can't make too many assumptions based on the limited info they are willing to share. We know subs are down (csm eligible accounts) and we know average online characters is down (by almost 50%) and we know the long term trend of both of those numbers is negative.
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Posted - 2015.06.22 21:48:00 -
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Malcanis wrote:Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.
I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start.
Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now.
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Posted - 2015.06.23 00:22:44 -
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GankYou wrote:Market McSelling Alt wrote:Malcanis wrote:Yeah exactly. That's why it's weird that CCP seem to keep on making these "short term pain, long term gain" type decisions for EVE. I've met these people; quite a lot of them are kind of weird, but most of them are equally definitely not stupid. If EVE was staring into the abyss, I am certain that we'd be seeing some very different decisions being implemented.
I mean come on, as an exercise, I am pretty sure that you can easily think of half a dozen major points of difference if you wanted to make a short term cash grab: cheaply implented, populist options - Leave the ISboxers alone. Custom skins in the NEx or whatever it's called now. Spawn a bunch of new space. NPC corp standings tokens for AUR. Special edition ship giveaways. Pirate bloodline Player characters. And those are just the ones that wouldn't really touch the sandbox too hard. If you're willing to cross that line then AUR for SP would just be the start. Maybe pure hubris and arrogance is driving the boat off the edge of the waterfall now. In what manner? If you're referring to the gameplay changes of late, then they are merely doing the things that needed to be done over a two-three year period, but now compressed in just a few months.  Gÿæ (Super)caps Online Gÿæ Ishtars Online Gÿæ Drones Online Gÿæ Donut Everlasting Gÿæ Cruisers in general Online Gÿæ MegaZydrine fountains Gÿæ ISBotter Paradise
Sorry, I should have formed that into a question. I don't think that, I was asking if that is what Malcanis thinks is the reason they are still pushing ahead with long term plans when they have an obvious need to fix the game short term to stop the bleeding.
But an example of why it could be that is FozzieSov and Jump Fatigue.
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Posted - 2015.06.23 00:32:22 -
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GankYou wrote:Short term it is usually done with cookies & content. EVE is/was sick fundamentally on certain levels. 
Problem is just like a small infected cut on your arm that you ignore for so long that eventually you get sepsis and at best have to lose the whole arm, at worst you die... so too is GëívGëí at a point it can't ignore the problems and placate us with cookies and ice cream.
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Posted - 2015.06.24 04:32:58 -
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Jenshae Chiroptera wrote:Sgt Ocker wrote:... Fozzie SOV is biased toward easy defense for established groups and punishes new groups. .... I have said it since the first dev blog about it was published. It punishes everyone except the griefers. "Griefer's paradise" (Maybe that article will better explain it) You also said it yourself; Quote:A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.
Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.
What is good for the goose is good for the gander? Or can we not touch certain group's ganders?
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Posted - 2015.06.24 04:57:02 -
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Scipio Artelius wrote:Market McSelling Alt wrote:Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers. Nullsec groups aren't really saying that though. Individuals are and each is entitled to their opinion. There are also individuals excited by the coming changes. Mostly the groups that participated seem to have gained what limited experience they can from Duality and see some of the issues both with the mechanics and the way the test was setup (may have been perfect for what CCP wanted to test, but not ideal for the players in terms of max indexes/indices). Mostly as groups, not many conclusions have been drawn yet. We should see in a few weeks though. On the bit about how all we ever hear is about how highsec needs to be griefed; there is as much ridicule of nullbears as there is carebears on the forum and it seems to be a great past time to just dismiss anyone that doesn't share the same opinion, no matter where they sit in a discussion. So meh. Everyone cops it equally.
How about those of us who think people should play the game however they see fit within the rules and parameters of the server... you know, Sandbox style.
I make fun of hypocritical nullbears who claim highsec is safe while AFK ratting in their Thanny all day... I cheer the gank of high value assets when someone is stupid enough to autopilot through known ganking hotspots. I champion the man who grinds his faction standings to +5 across the board through endless missions. There is a fine line between actively participating in the removal or dis-assembly of game play options because of your beliefs, and ridicule for choosing the path you have chosen while respecting their right to choose it.
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Posted - 2015.06.24 22:19:34 -
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Jonah Gravenstein wrote:0bama Barack Hussein wrote:So i would rather go around this issue by other ways, like making gankers really run into problems with effective NPC-¦s (from Empire, Concord, militia, local security, what ever as long as they are not easy to run away from)... NPCs are predictable and with the exception of Concord, easily countered. For any resistance to ganking to be truly effective it has to be in the hands of players who are familiar with game mechanics and how to use them effectively, otherwise gankers will continue to adapt and come up with doctrines with which to bypass the scripted NPCs. NPC agencies are a lazy solution to a problem that should be left to players to solve.
Gankers will always be able to gank in this game whether dedicated players want to stop it or not. Ganking is an action and current and all plausible mechanics in this game dictate that stopping them is a reaction. Since Ganking is instantaneous for the most part, they will always finish or fail before anyone has the ability to react.
That being said, if there were penalties that had consequence for ganking... such as unable to use high-sec stations and services, or a progressively meaningful bounty system that made it lucrative to hunt said gankers, then we could talk about anti-ganking as a valid form of game play. But current alt use for nothing but ganking and being able to hide in station and warp around at will as -10 means anti-ganking is just not possible.
very off-topic though. Remember, eve is dying and that is what we are discussing.
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Market McSelling Alt
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Posted - 2015.06.25 00:37:42 -
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Sgt Ocker wrote:Hadrian Blackstone wrote:
It started only recently. Maybe they'll see the errors.
It started 2 years ago - As for seeing errors, CCP is well known for repeating past mistakes hoping for a different outcome. CCP has ex-players as designers who are developing the game toward their play styles - Which unfortunately does not suit the majority.
This.
Stop trying to make the majority do what you think Eve was founded on and should be. Start making Eve cater to the majority who still have the loyalty to pay for it.
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Posted - 2015.06.26 03:22:35 -
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Arthur Aihaken wrote:Marech Bhayanaka wrote:Plex are not revenue on top of subscriptions. They are revenue FOR subscriptions. Remember every Plex some day becomes a month of subscription. Or it falls victim to the EVE Gods when carelessly transported...
Or it sits in one of the two holding accounts Team Security has for banned assets. Remember there was trillions of isk and trillions of plex/ships/assets in those accounts.
CCP can actually generate their own income by banning accounts with lots of Plex, and never having to fulfill their end of the contract. That is if your tin foil isn't thick enough.
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Posted - 2015.06.26 16:45:22 -
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Jonah Gravenstein wrote:Ishtanchuk Fazmarai wrote:I thought you were a slow learner... no. You're just a bigot. Firstly, I'm neither a bigot or a slow learner. I simply disagree with your opinions, assumptions and ill conceived proposals. A bigot is someone who is intolerant of others opinions. I'm not intolerant, I just think that your opinion is wrong and I make no bones about it. I'm open to revising my opinion on presentation of objective, not subjective, evidence that contradicts it. As it stands you've failed to be objective about anything at all, you see what you want to see and ignore or attack everything that doesn't fit with your agenda, you're not prepared to revise your opinion at all, and totally unwilling to admit that you may be wrong. Which of those behaviours fits the definition of bigot? Quote:I already posted CCP's data on what individuals do with all their accounts and all their characters.
You can try and spin as you please; but the hard cold fact is that 62% of the individuals paying a EVE subscription barely do PvP. That's your opinion based on your subjective interpretation of the data, not a fact; know the difference. Quote:PCU haves a strong correlation to subs and a even stronger correlation to "content" Yes, it's June. And exactly 2015's June is the worst June since 2008. Also you ignore that June is not the worst month for PCU. Input broadcasting is barely a thing in real EVE. Multiboxers who took a break in January were back by February. Just now they either don't ISBox, or haven't been caught... I'd love to see your evidence that PCU has a strong correlation with subs. There are multiple accounts that are subbed but rarely if ever logged in, despite the introduction of services for PLEX this is probably still true for certain skillsets. I never said that June was the worst month, I merely stated that it is a part of a season that is traditionally quiet. Input broadcasting is no longer a thing in Eve, because it's now a bannable offence. Prior to the changes in the EULA with regards to input broadcasting it was very much a thing, CCP even provided a graph that shows a massive falloff in the activities of multiboxers post change. Now onto the nice chart and figures you so kindly provided. My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP Ergo my subjective interpretation of the data indicates that approx 37% of players do lots of PvP, approx another 23% of players do some PvP; not as much as the previous 37% but certainly more than the social and traditional groups. That makes approx 60% of players who participate in PvP to a reasonable extent when compared to the remaining approx 40% who do little or no PvP. I'm willing to admit that my interpretation is coloured by my beliefs and opinions, are you man/woman enough to do the same? TL;DR: I'm not arguing with CCPs data, which is objective, I'm arguing with your interpretation of it, which is not.
You are both right and you are both wrong. He is right in that it is true that 63% of Eve players do not make PVP a top priority or even a sought after activity. You are right in that far more than 37% of Eve actually PVPs. Both are wrong in that anyone can be PVP'd at anytime which means it is 100% impossible to avoid pvp.
Now the real numbers would be to do a weighted average, say assign .2 to the little pvp, .4 to the some and .8 to the lots then run the numbers
40x.2 = 8 8x.8 = 6.4 23x.4 = 9.2 29x.8 = 23.2
A weighted average using reasonable numbers says players pvp 46.8% of the time. So take that for what it is worth. This game has the wonderful benefit of being a PVE game that has unexpected and potentially unlimited pvp. But you can't have pvp without targets, or assets.
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Posted - 2015.06.27 08:08:24 -
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Cipher Jones wrote:Quote:This is a strawman. You knew damn well I was referring to doomsayers on the forums because that's pretty much how I prefaced the point. If CCP were worried about EVE dying, I doubt they'd be investing in more expansion Less people are playing now than after Incarna. The C.E.O. got onstage at fanfest the next year and said it almost broke the company. You do the math.
That is because CCP has been using our subscription money to fund their failed projects. Next on the list is the expansion of DUST (failed) and Valkyrie (will fail)
Perhaps if they didn't treat us like their personal crowd-sourcing finance group they would pay more attention to what is happening in the only viable game they own.
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Posted - 2015.06.27 16:39:38 -
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Scipio Artelius wrote:Market McSelling Alt wrote:That is because CCP has been using our subscription money to fund their failed projects. Next on the list is the expansion of DUST (failed) and Valkyrie (will fail)
Perhaps if they didn't treat us like their personal crowd-sourcing finance group they would pay more attention to what is happening in the only viable game they own. This from a financial auditor? What rubbish. Youy pay for a product from CCP, just like you pay for products from other companies. After you give them your money, it's no longer yours, it's theirs. So if you don't want to feel like you are a source of crowd funding (which you aren't), then quit the game. Simple. Don't buy CCP's products.
The profits from Eve have made it possible for CCP to explore and experiment with other games. There are many accounting formats to use when running a company but most will have a breakdown of where your margin is coming from. Eve undoubtedly has had great enough margins over the years to allow CCP to expand, hire, upgrade and seed financing for other projects.
From a financial standpoint you could say we, the subscribers, provided the working capital for CCP to ignore us and spend resources on other games.
I am sorry if that truth doesn't please you.
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Posted - 2015.06.27 16:59:14 -
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Giaus Felix wrote:Ishtanchuk Fazmarai wrote:GankYou wrote:Jonah Gravenstein wrote: My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP
Entrepreneurs are hardcore PvPers - just not of the spaceship kind.  It would be nice that players who regularly interact to NPCs also could be PvPrs not of the spaceship kind. NPC could (should) be much more than grindable faucets... They already are, 2 glaring examples of non spaceship PvP that many people who regularly interact with NPCs do are market trading and industry.
In raw definition yes, Industry and Market trading are very much so PVP activities. But not in the exact context most here have been talking about.
The only difference between an Industrial operation and a PVP (traditional definition) operation is the PVP operation clicks and presses F1 and a ship dies while the Industrial Operation collects resources in competition with other players and clicks Run and a ship is born to be used by another player.
Your point is valid, there is tons of non-spaceship pvp in this game, people just don't consider anything that doesn't leave corpses pvp.
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Posted - 2015.06.30 00:41:49 -
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Marsha Mallow wrote:Cyborg Girl86 wrote:This thread has gone on for way too long now. There's no point locking it. Another thread will just pop up within days. Ishtanchuk Fazmarai wrote: Teg has been banging that drum for years. Originally on his blog he tried to campaign for the removal of 'reavers' because apparently the monstrous sociopaths are scaring away the cuddly potentials. Still sounds like bollocks to me. Isachunk isn't the least bit cuddly. Now he just seems to be bitter towards CCP over pretty much everything. Having said that, the graphs that people keep creating are interesting. Sometimes they are annotated with major events (B-R/This is EvE trailer etc). I've yet to see one matched to major nullsec campaigns, or perhaps more importantly, an attempt to correlate dips to the implosion of large alliances/coalitions. Such a shame the QENs stopped being produced - there's masses of info in there that can be used to track ingame activity. The r/eve metrics show a steady increase in people subscribed (the Total Subscribers graph). To put that in perspective, here is the r/gameofthrones stats. Considering how talked about GoT is on social media, EvE having 10% of their subs on reddit doesn't seem too shabby. One thing that is noticeable even when PCU numbers dip people are still rambling on about EvE on various social media sites (I wonder if the rambling intensifies to correspond with the PCU). Even when people aren't actively logged into the client, or subbed for that matter, they seem pretty engaged with the wider community. That doesn't fit all that well into these Armageddon narratives, and neither does the level of engagement apparent on reddit from devs.
Did you ever stop and think the reason Eve Metrics shows the reddit base for Eve growing inverse to the Player average online numbers might be that you can't post on the Eve-O forums when you cancel your sub...
Maybe it is a bad thing for CCP that there is a forum for the game that people can use and post and they don't even have to be active subscribers to use it.
Also, I will try and find it, there was a graph with player online averages by the week and it had milestone nullsec fights on it. Notably when a fight of epic damage and loss happened the player numbers went sharply up the next week... but then tanked below their previous average about a month later.
Over on Reddit it appears someone parsed the killboard data and determined that we are down only 14% in kills year to date, with 8% less unique antagonists. Compare that to the 30% drop in player averages and they surmised that PVE/Carebear types have left the game in far greater numbers or that alts are not being subbed any longer. The only weird thing about that though is kills in High Sec are on the rise and kills in null are down far more than before. I don't know exactly what that all means yet and I would rather like to look at the hard data.
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Posted - 2015.07.02 12:21:40 -
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Angelica Dreamstar wrote:Jeremiah Saken wrote:Claud Tiberius wrote:Incorrect. CCP know precisely how many people are online (# of characters logged in) at any given time. They can't say main-alts on logged in players, can they? Nah, they can't. Whoever it is you're quoting doesn't understand that "people" and "characters" aren't the same thing. 
Bull, CCP is completely capable of seeing the number of IP addresses connected to their server at any given time. How do you think they ban entire groups at the same time for Macro use or RMT even when only one or two characters are being used?
You also know they have individual hardware statistics they are now collecting through the program too... so not only can they tell how many unique IPs at any given time they can also tell you how many different computers in the same house you are logged into your various alt accounts with.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
335
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Posted - 2015.07.02 15:06:08 -
[97] - Quote
Angelica Dreamstar wrote:Market McSelling Alt wrote:Angelica Dreamstar wrote:Jeremiah Saken wrote:Claud Tiberius wrote:Incorrect. CCP know precisely how many people are online (# of characters logged in) at any given time. They can't say main-alts on logged in players, can they? Nah, they can't. Whoever it is you're quoting doesn't understand that "people" and "characters" aren't the same thing.  Bull, CCP is completely capable of seeing the number of IP addresses connected to their server at any given time. How do you think they ban entire groups at the same time for Macro use or RMT even when only one or two characters are being used? You also know they have individual hardware statistics they are now collecting through the program too... so not only can they tell how many unique IPs at any given time they can also tell you how many different computers in the same house you are logged into your various alt accounts with. Edit: Example of this was when they accidentally banned the entire IP address for the Michigan State University Freshmen Dorm after one player was doing some naughty bowhead dunking or whatever they were doing. Took a few days for them to go through and unban the IP and block just the hardware IDs of the offenders. Aggressive! You need to get laid?  You seemed to miss something though. They themselves admit that they can not reliably tell how many actual people are logged in/own subscriptions. Funnily enough your own example supports that it's not possible to reliably connect characters with human beings. I can create ten accounts on one computer using the same IP and they can't tell it's all me. Not even the mail address is a reliable indicator, because I could have a shared one with others. Or differently, I could use ten seperate mail addresses on the same computer on a shared IP. It's still not reliable. And to evade a ban all you need is fake your MAC, use a VPN, use a new mail address and sub via PLEX. But PLEASE explain me how you would do something they are struggling with! 
If what you say is true, then they cannot ban anyone other than the offending account. Every petition would have to be honored. But we know they ban everything attached to that account through Hardware/IP match. CCP would never admit to not knowing who owns accounts because of their Team Security procedures.
In my example, they banned an entire IP (which was a bad move) but later looked for the specific hardware ID and banned just the one Player and his accounts. (Later they declared it legal and lifted the ban anyways).
So you are wrong, they sure can tell individuals with multiple accounts vs multiple individuals... they just generally do not parse their data often enough to do that.
But you know darn sure that when the CFO is asked for revenue and data they parse the hardware ID along with IPs and give real subscriptions by the Human Being.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
337
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Posted - 2015.07.02 17:24:20 -
[98] - Quote
Marsha Mallow wrote:flakeys wrote:Your accounts are linked to a certain rl name .So yes , i do assume CCP knows how many people are playing the game or at least can make a verry close estimation of it. You get prompted to input your real name and address once you log into account management. You don't need to do this unless you are attempting to subscribe using RL funds (or attempting to transfer the character to another account). So anyone on an active trial (whether new player or old on a new account) is anonymous. If you sub your account indefinitely via Plex you are also never prompted for personal info, because you don't need to log into account management to apply a plex. Rookie chat sits at 500-3000 active at any time which is a reasonable chunk. Add to that the long term plexed accounts. Then add people at shared IPs (such as University) or with a dynamic IP address which is reset by their ISP. Now throw in VPN users, or those who dial in from multiple IPs (work, home, laptop). I bet some people do use multiple email addresses for their accounts for security reasons. We were encouraged to link our accounts but it wasn't made mandatory. An estimate based upon active users probably can be made but I suspect the margin for error is large enough to make it useless.
Regardless of your perceived notion that James Bond style account creation is wide spread... we also have CCP financial reports to compare to the logged in numbers over time. And guess what, as Riptard and others have pointed out they are almost spot on for correlation.
But yes, if you fake a MAC, use fake hardware ID, use a VPN, create a bunch of fake emails and only ever pay in Plex, you can hide your status from CCP 
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Market McSelling Alt
Bernie Madoff Investment Services LLC
339
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Posted - 2015.07.06 20:15:00 -
[99] - Quote
La Rynx wrote:simple rebalance changes just keep ppl playing. but eve needs a lot of fresh blood and not some minor nerfs or buffs on some mechanics.
thats not thinking out of the box,thats thinking in a mosquito cigarette box...
I see what you are saying I guess.
I find it frustrating that most changes to the game are based on Nerfs and almost everything we have in game is based on Bonus.
Ships get bonuses to things, skills give bonuses to things, CCP patches in Nerfs.
It is a very rare thing to have a ship with a negative trait. I think CCP missed the boat in thinking too much about bonuses to stats instead of trade off stats.
I would love to see ships that have a natural immunity to webs but be very susecptable to ECM (-50% webifier effectiveness against this ship and +50% bonus to ECM used against). Something like that.
Now we have a very one dimensional way of thinking, Falcon is good at jamming, Curse is good at Neuting.. etc.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
342
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Posted - 2015.07.13 14:48:41 -
[100] - Quote
Angelica Dreamstar wrote:Jenshae Chiroptera wrote:Angelica Dreamstar wrote:... What am I missing here? Information a newbie will know when they need it and before they quit. Many people don't know how the Fit button and Market Quickbar work. People too dumb to figure that out are kind of useless.
Yeah, you see all those graphs about user numbers dropping, the financials where CCP laid off half their employees and moved to smaller offices. Yep, that is the attitude, and probably the largest contributor to our decline.
Superiority complex of the veteran gamer.
PS. When they overhauled the UI over the course of my decade of playing this game, it had taken many people a good amount of time to find the locations or memorize the new icons. People aren't useless because they were just handed a Globe and told to plot a course from their location to Hong Kong using nothing but highspeed rail. People are useless when you segment them and disenfranchise them into a group that you are not willing to help because you think you are better then they are.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
342
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Posted - 2015.07.13 14:56:38 -
[101] - Quote
Angelica Dreamstar wrote:So why do these people need it easier than the tens of thousands before them?
"these people" don't
WE do
Without "These People" there won't be a WE
If you can't get that, then enjoy the last years of your game as your targets dry up and everything starts to look like October in Guild Wars.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
347
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Posted - 2015.07.15 11:58:18 -
[102] - Quote
0bama Barack Hussein wrote:Kaarous Aldurald wrote:
Of course the falloff in numbers was from highsec. That was where the vast majority of the ISBoxer cheaters operated.
I-¦m kinda confused, there has been lots of talk about banning multiboxers and what not some months ago, as a reason for dropping PCU numbers in http://eve-offline.net/?server=tranquility, but seems to me drop has continued even after those measures were taken, steadily about 1K in every couple weeks... Also, summer has been offered as an explanation on dropping numbers, but holidays have started in June (especially for students) at most of Europe already, and still month later PCU numbers are dropping.... I know there are no holidays from work in USA, has something happened in Russia?
Don't be confused. It has a little to do with ISBoxer, but most of the lost players are just gone because of stale content and changes which would never apply to them. Fozziesov does nothing for the FW low-sec, it hurts the WH pvp corps and does nothing for the High-Sec pvp and pve alike.
And Summer is no excuse, I believe October is historically our worst month... so if you think it is bad now, just wait 90 days.
No it is quite clear from CCP that it had nothing to do with "waiting on fozzie changes" and more to do with a fleeing player base.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
347
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Posted - 2015.07.15 12:00:03 -
[103] - Quote
Kaarous Aldurald wrote:0bama Barack Hussein wrote:Kaarous Aldurald wrote:
Of course the falloff in numbers was from highsec. That was where the vast majority of the ISBoxer cheaters operated.
I-¦m kinda confused, there has been lots of talk about banning multiboxers and what not some months ago, as a reason for dropping PCU numbers in http://eve-offline.net/?server=tranquility, but seems to me drop has continued even after those measures were taken, steadily about 1K in every couple weeks... Also, summer has been offered as an explanation on dropping numbers, but holidays have started in June (especially for students) at most of Europe already, and still month later PCU numbers are dropping.... I know there are no holidays from work in USA, has something happened in Russia? I opened it up to "All" for PCU count, and if you discount a few thousand logged in as ISBoxer losses(which is not a bad thing), it looks about the same as it does every summer, steady drops in PCU until late August. Between that and the mass of people who stopped playing from Phoebe(many of whom likely dropped their sub or are playing Skill Queue to wait and see how Fozzie sov turns out), it looks about right to me. Hell, mid July is a low point for the last five years running. People just play less in the summer.
Learn to read graphs. October has been and always will be our lowest average number month... or in the case of ONE year, our second lowest. July, is never pretty, but not the lowest.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
347
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Posted - 2015.07.15 12:05:39 -
[104] - Quote
Maria Kalista wrote:0bama Barack Hussein wrote:Kaarous Aldurald wrote:
Of course the falloff in numbers was from highsec. That was where the vast majority of the ISBoxer cheaters operated.
Also, summer has been offered as an explanation on dropping numbers, but holidays have started in June (especially for students) at most of Europe already, and still month later PCU numbers are dropping.... That's every single year the case. And when winter comes it's blamed on the winter.
THIS
In the summer, its all the kids are out of school and people are outside. In the Winter it is Christmas is coming and everyone is on holiday.
In the end, we get a summer lul, and a rise around Aug/Sep followed by an Oct/Nov nose dive. Mar/Apr are the strong months, except this year.
None of the history is really all that clear because we are looking at MOST years as being an increase year over year, so October being lower than spring is masked a bit by overall increasing numbers.
This year October is going to look like Moses leaving Egypt... the numbers are already on the way down heavily and will be exacerbated.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
350
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Posted - 2015.07.15 12:11:17 -
[105] - Quote
Kaarous Aldurald wrote:erg cz wrote:If you check eve-marketdata you will see that number of sell orders in all 3 main market hubs droped significantly during last few weeks. That couldn't be anything else, of course. Nothing about the lead up to the sov changes or anything like that.  Quote:Eve is dying cause PvP ppl refuse to understand, that PvE is very much valid gameplay for newbees. Newbees got frustrated by getting forced into PvP when they do not want it, so they do not develop to the point, when they want PvP and quit. Old PvP freaks have less targets to shot and quit too. Please tell me more about how your specific niche is what will save the game from a market order lull. Make sure to add in something to try and contradict that CCP themselves have outright said that new players who are "forced into PvP" are more likely to resub than any other demographic.
Fozzie already said the drop in numbers were from Highsec...
Also no one is claiming one niche will save the game... there needs to be a balance to do that.
And you are using the new player retention stats, but we also have stats from CCP that it is 3 to 1 the number of newbros who decide to PVE only... so how could those stats possibly be accurate past the first Month+trial?
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Market McSelling Alt
Bernie Madoff Investment Services LLC
350
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Posted - 2015.07.15 12:12:49 -
[106] - Quote
Kaarous Aldurald wrote:0bama Barack Hussein wrote:Lol now I see good points from both of you, both could equally be true as a reason for dropping numbers, but a bit controversal (unless both ate equally away online numbers)... Even more confused now  They functionally banned the gameplay of several thousand accounts, at least. Whether you agree with the changes or not, all those accounts are now by and large worthless to the people who previously kept them subbed. The majority of them quit. That's not my opinion. Some people would like you to believe that the player count drop has NOTHING to do with this fact that thousands of accounts were functionally banned, but instead how CCP doesn't kiss ass enough to the carebears. It beggars belief.
Confirming someone here is so wrapped up in HIS view of Eve that he believes ISBoxer was never used by PVPr's
The reason they banned it was the bomber fleets Brah.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
350
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Posted - 2015.07.15 12:21:06 -
[107] - Quote
erg cz wrote:Kaarous Aldurald wrote:That couldn't be anything else, of course. Nothing about the lead up to the sov changes or anything like that.  In that case market would drop almost every time new patch is out. Kaarous Aldurald wrote: Please tell me more about how your specific niche is what will save the game from a market order lull. Make sure to add in something to try and contradict that CCP themselves have outright said that new players who are "forced into PvP" are more likely to resub than any other demographic.
In game with player driven economy dying market means dying game. "CCP themselves have outright said that new players who are "forced into PvP" are more likely to resub than any other demographic." - any proof of this? I remember CCP telling something quite different... If you got oneshoted wihthout opportunity even to fight back and than laughed at in chat about how silly you are not looking at d-scan (what is it, hu?) this will not encourage you to renew subscription.
I didn't say anything about the market... try harder
https://www.youtube.com/watch?feature=player_embedded&v=sbHqFgn4SOw
Go see minute 17... 80% of the players who stay past the first month play solo and avoid PVP....
CCP previously said that being ganked was not a reason they left... however new players are not PVPr's they are 3 to 1 PVE mindset.
Again, try harder
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Market McSelling Alt
Bernie Madoff Investment Services LLC
352
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Posted - 2015.07.15 12:32:12 -
[108] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote:but the reason PVPrs stay in the game more is the content is generated, upgraded and focused at them. If CCP put half as much effort into PVE (APOCRYPHA) they would be growing again.
Anyone else get a good laugh at the pathetic themepark mentality these two sentences show?
But yet somehow getting rid of "safe" parts of the game or "safe" mechanics to give you more and easier victims isn't theme-parking?
My lord, it is as if we have discovered the very definition of hypocrisy.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
352
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Posted - 2015.07.15 12:37:01 -
[109] - Quote
Kaarous Aldurald wrote: You're really grasping. Desperate to try and apply some label, hmm?
Brought to you by the guy introducing the word Themepark into the discussion. Now that is IRONIC
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Market McSelling Alt
Bernie Madoff Investment Services LLC
352
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Posted - 2015.07.15 12:44:45 -
[110] - Quote
Jenn aSide wrote:Ima Wreckyou wrote:Market McSelling Alt wrote:Fozzie already said the drop in numbers were from Highsec... How is this possible? The awox nerf promised tons of new players in highsec... I am confused... And the old buff to exhumers. And anchor rigs. And being able to fit (tank) freighters. etc etc. What the "if you just protect people" crowd doesn't ever understand is that this is a video game, and while people my complain about things, at the end of the day, a video game must be compelling. CCP (at the behest of these vocal 'protectionist' types) has been following the wrong path, adding pop ups and guides and safeties and crap. These things provide COMFORT, where as for a game to be compelling it has to induce (conquerable) STRESS. This is why I always say to these types that their social justice quest to see people like CODE curtailed and diminished by CCP doesn't do anything to CODE, but nerfs the hell our of people like me, PVE minded players who don't want or need CCP hand holding.
Ganking is not the reason people are leaving the game from high-sec... it has been said a hundred times but yet you are again picking the wrong argument.
People are leaving the game from PVE areas, high-sec being the largest, because CCP has neglected and ignored meaningful PVE content. Not since Apocrypha have we had PVE content focus, and when we did the numbers soared.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
354
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Posted - 2015.07.15 13:06:25 -
[111] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: People are leaving the game from PVE areas, high-sec being the largest, because CCP has neglected and ignored meaningful PVE content.
No, they're leaving because CCP functionally banned about five thousand of them a few months ago. Quote: Not since Apocrypha have we had PVE content focus, and when we did the numbers soared.
This is about as disingenuous a thing as I have ever heard come from someone who wasn't Infinity Ziona. Because apparently the freaking WORMHOLE expansion was "PvE content focus". 
Ok, 5000... won't ask for a source because you don't have one. But sure, we will go with that. Where is the other 20k that disappeared?
You would never guess what else came out in Apocrypha that was far more important to carebears than just the WH space... read the patch notes, look at the market. Find out what started in 2009 that was never there before.
Again, I don't hate PVP, I do PVP. I want those who also do PVP to stop hating the carebear. We need each other, the game needs balance. This isn't a mutually exclusive system, there needs to be all kinds of players to make this game work. So stop crapping on entire forms of gameplay in the name of being a badass.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
357
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Posted - 2015.07.15 13:51:44 -
[112] - Quote
Ishtanchuk Fazmarai wrote:Angelica Dreamstar wrote:Jenshae Chiroptera wrote:Market McSelling Alt wrote:100% accurate. PVP hardcores need to realize that they need PVE players, and PVE players need to realize that they need someone to destroy things to create demand. I prefer all-round players to carebears. Hey there is this **** again in your quote. Reality: PvE players only have chars not doing PvP, PvP players have chars doing PvE as well. Conclusion: getting rid of pure PvE players isn't a bad thing at all, because all bases are being covered by the rest anyway. Pure PvE players are really silly believing PvPers only PvP. PvPers do PvE as well, which means they do more stuff than pure PvErs. It's not rocket science. Time to wave again The Chart (good that I Imgur'ed it...) That's what susbcribers do in Tranquility with all their chars and accounts. Only 30% do a bit of everything ingame. The rest are focused on PvP (8%) or PvE (50%) or socializing (12%). My signature already summarizes it all.
Most hilarious thing about CCP's chart there is that Aggressors tend to do less time undocking than professional carebears lol.
Also, Traditional players are listed as the ones doing the least amount of pvp relatively... interesting.
But yes, most people do a bit of everything... we need the balance.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
357
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Posted - 2015.07.15 13:54:33 -
[113] - Quote
Jenshae Chiroptera wrote:Kaarous Aldurald wrote:Jenn aSide wrote: While you are moaning about things and hiding from "lame people", I'm rolling this Swag Boat in wicked creek, avoiding neutrals and making isk (i'm sorry, "Dank Isk", sorry Reddit Bros for not getting that right  ). If you want to get your reddit slang right, you need to make Space Juden references, homie. These two remind me of Charles and Camilla trying some teenage slang. Angelica Dreamstar wrote:... Pure PvE players are really silly believing PvPers only PvP. ... There are PVPers who do not PVE at all. They function on loot dropped, SRP programs and buy PLEX for cash to top up their ISK if those first two aren't covering their ships.
For some reason those two, plus to an extend some others keep failing to understand that posters like you and I are calling for BALANCE. We understand that PVErs will PVP from time to time, and PVPrs will fund themselves with PVE. We understand the system works when people need to build things because people have destroyed things.
But yet they still come here and make claims that WE are the ones talking in absolutes... odd
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